Virtual Seminar

Designing Touch-Friendly Interfaces

March 2014 90 minutes

  • Use the "Rule of Thumb"
  • Get beyond basic ergonomics
  • Adapt your designs to be touch-friendly
  • Complement touch with other inputs
Topics:

Ergonomic considerations and demands are inherent to tablets and phones, but now we're seeing touch-friendly laptops and desktop screens. That means designers can no longer rely on screen size as a universal signal of touch interfaces.

Plus, with all the different kinds of inputs available—mouse, keyboard, camera, microphone, screen—there just isn't One True Input for the Web.

So how can you design intuitive controls and layouts for the explosion of devices, inputs, and screen sizes we're seeing today? Josh Clark is about to tell you.

  • Use the "Rule of Thumb"

    • Learn why the majority of touch interfaces should be thumb-friendly
    • See examples of thumb-friendly design
  • Get beyond basic ergonomics

    • Learn how operating systems and hardware constraints interfere with design decisions
    • Tailor new or existing designs to a specific platform
  • Adapt your designs to be touch-friendly

    • Use techniques for building upon a mouse-focused desktop site that needs to be optimized for touch
    • Build cross-platform experiences from new designs or existing apps
  • Complement touch with other inputs

    • Learn why speed matters in touch-friendly design
    • Know which design elements to avoid in order to increase speed and which elements to use instead

Watch this seminar if you:

  • Want to learn proper layout for primary controls, regardless of device
  • Are designing for fingers—and especially thumbs—on multiple screen sizes
  • Haven’t designed touch interfaces or need to evolve your existing ones