Virtual Seminar

Designing Touch-Friendly Interfaces

March 2014 90 minutes

  • Use the "Rule of Thumb"
  • Get beyond basic ergonomics
  • Adapt your designs to be touch-friendly
  • Complement touch with other inputs

Ergonomic considerations and demands are inherent to tablets and phones, but now we're seeing touch-friendly laptops and desktop screens. That means designers can no longer rely on screen size as a universal signal of touch interfaces.

Plus, with all the different kinds of inputs available—mouse, keyboard, camera, microphone, screen—well, there just isn't One True Input for the Web.

So how can you design intuitive controls and layouts for the explosion of devices, inputs, and screen sizes we're seeing today? Josh Clark is about to tell you.

  • Use the "Rule of Thumb"

    • Why the majority of all touch interfaces should be thumb-friendly
    • Usage trends on other devices—like digital books—that influence our designs
  • Get beyond basic ergonomics

    • How operating systems and hardware constraints interfere with design decisions
    • Ways to tailor new or existing designs to a specific platform
  • Adapt your designs to be touch-friendly

    • Techniques for building upon a desktop site that
    • How to build cross-platform experiences from new designs or existing apps
  • Complement touch with other inputs

    • See examples of other
    • Use design patterns to reduce the amount of touch found in traditional systems

Attend this seminar if you:

  • Want to learn proper layout for primary controls, regardless of device
  • Are designing for fingers—and especially thumbs—on multiple screen sizes
  • Haven’t designed touch interfaces or need to evolve your existing ones

If you want to convert your mouse-focused desktop sites into mobile layouts with touch-friendly screens, then don’t miss Josh’s seminar.