Virtual Seminar

Lean Methods for the UX Team of One

December 2010 90 minutes

  • Self-document. As you’re working, you’re also creating the pieces that you need for the deliverable. Nothing is created that can’t be shared and used.
  • Discourage time wasted on perfectionistic polishing of deliverables. Lowest fidelity necessary.
  • Understand where 20% of the work will bring 80% of the benefit. Designed to help you prioritize.
  • Understand that lean methods are those that do one thing at a time and do it well—answer a question, communicate a concept, establish a next step. Bite sized and with a purpose.
Topics:

UX teams of one have unique challenges. Fewer resources. Creative isolation. Organizational resistance. And of course, time. A team of one has 40 hours in a week to build a UX practice. A team of five has 200. Many of the stock methods that UX teams of one use are painstaking and time-intensive. But they don't have to be.

You need to evolve design ideas quickly. One way is to get together with other designers and brainstorm. This works because team structures have naturally creative properties. But even when you don’t have a group of other design professionals at your disposal, it’s still possible to achieve the benefits of team-thinking by adapting the methods of larger user experience groups.

  • Self-document. As you’re working, you’re also creating the pieces that you need for the deliverable. Nothing is created that can’t be shared and used.

  • Discourage time wasted on perfectionistic polishing of deliverables. Lowest fidelity necessary.

  • Understand where 20% of the work will bring 80% of the benefit. Designed to help you prioritize.

  • Understand that lean methods are those that do one thing at a time and do it well—answer a question, communicate a concept, establish a next step. Bite sized and with a purpose.