- Teach people by using comics
- Draw without fear
- Fit your comics into storyboards
- Sell comics to stakeholders
Storyboards capture an experience in a visual way. They communicate complex ideas in succinct, understandable ways—whether for planning a feature film or the user experience of an application.
Kevin Cheng uses comics to make storyboards more understandable. And he even wrote a book about it for Rosenfeld Media; it’s entitled See What I Mean.
In this seminar, Kevin talks about how organizations like Google, eBay, and the U.S. Postal Service have opted for comics (instead of lengthy reports or requirements docs) to tell the stories of their users and their products.
You don’t need illustrator skills to do it, either. Kevin will show you how.
Teach people by using comics
Your audiences will learn before they even know they’re learning.
- Use comics to communicate complex information in a succinct way
- Convey who, what, why, and how a product fits into someone’s life
Draw without fear
You'll start to combine communication, imagination, expression, and time.
- Get basic tips for drawing—even if you think you can’t draw
- See examples of online tools you can use for creating comics
Fit your comics into storyboards
You'll establish a repeatable process in your organization.
- Learn the four steps to creating a comic
- Reach users, teams, and stakeholders with a “show, don’t tell” approach
Sell comics to stakeholders
You’ll persuade your boss using real data.
- Hear examples of how the USPS and the U.S. Navy reached consumers via comics
- See how comics can be less expensive yet more effective than other methods of communication
If you’ve seen Twitter, then you’ve seen Kevin Cheng’s work. He led the redesign of their website before co-founding Incredible Labs, his current startup; there, he’s creating a mobile personal assistant named Donna.
Before that, he co-founded the UX web comic OK/Cancel, was the director of UX at social gaming startup Raptr, and designed Yahoo! Pipes. But as if that wasn’t enough, he also earned a master’s degree in human-computer interaction and ergonomics from University College London.
(Perhaps you’re starting to understand why we’re doing cartwheels about this guy’s seminar.)