- Collaboratively design with remote teams
- Identify limiting social and cultural elements
- Overcome common challenges of remote design
- Use 9 tactics that help remote teams design better
Generations, technologies, cultures, and organizational goals all influence whether team members can work remotely—and to what degree. Some companies are beginning to dabble with this shift. Others, like 37signals (makers of Basecamp), are fully remote. How do they design together—and successfully—from afar?
According to Jeff Gothelf, it all comes down to communication. Using 9 specific tactics and a host of Lean methods, Jeff discovered how to design effectively with teams sitting half a world away. He maintains team cohesion, builds trust with colleagues and clients, and takes advantage of tools that improve long-distance collaboration.
Fortunately, he's willing to share what he's learned.
Collaboratively design with remote teams
- Get a framework for what works and doesn't work for remote design
- Learn methodologies for achieving success in a Lean or Agile environment
Identify limiting social and cultural elements
- Focus on which communication cues help and hurt collaboration
- Find out why your past attempts at remote work didn't go well
Overcome common challenges of remote design
- See why
- Pick tools, cameras, and technologies that facilitate communication
Use 9 tactics that help remote teams design better
- From hiring techniques to process changes, you'll get people talking
- Boost morale using chat, virtual happy hours, and group sketching
Watch this seminar if you:
- Have team members who work in other departments, offices, and time zones
- Want to work with others in a more Agile way but aren't sure how to move faster, especially given philosophical, cultural, or political differences
- Aren't sure which tools actually promote collaboration (or those that just waste time)
Jeff explains what you'll learn in this 90‑second preview…
Jeff Gothelf has worked for many years as a product designer and team leader. These days he's spending more time as a teacher, workshop leader and public speaker. He published and co-authored his first book, Lean UX: Applying lean principles to improve user experience (O’Reilly 2013), and has led successful, cross-functional, collaborative, agile teams at organizations of all sizes.
Jeff mainly focuses on building and training evidence-based, customer-centered product development teams. These teams often utilize lean principles and agile software development.
In 2012, along with Josh Seiden and Giff Constable, Jeff launched a lean product design and innovation studio called Proof in NYC where they worked with companies (big and small) building and designing innovative product ideas while helping those organizations adopt leaner development processes. In late 2012, Proof was acquired by Neo Innovation Labs – a larger organization backed by Eric Ries and Joi Ito with an identical vision.