Screen Time: Multi-Device Design
Screen time used to mean sitting in front of a TV. Today we move between screens of various sizes, proportions, and quality all day. The abundance and diversity of devices can overwhelm teams delivering software. We need practical ways to tackle the problems that come with this diversity of screens.
Luke explores a deeper understanding of screen time today and ways to design effective cross-screen experiences for tomorrow. He gives you tools to work around discrepancies in devices and adjust UI to plan for all viewing usage possibilities. Luke has insight into the magic of media queries that you can make use of today and plan for tomorrow.