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Watch, listen & learn from the world’s best UX experts.

Recorded Event: User Interface 19 Talks from the conference

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UX experts from the October 2014 User Interface 19 Conference help you create experiences that engage and delight your users.

Headshot of Leah Buley
Leah Buley

Hunches, Instincts, and Trusting Your Gut

Headshot of Leah Buley
Leah Buley

What You’ll Learn

  • Assess the effectiveness of layout, typography, messaging, and more by looking at the hierarchy of information
  • Achieve maximum simplicity and conceptual coherence by looking at elements that feel out of place and asking yourself why
  • Examine the success of calls to action and ask, “What can I, the UX designer, do next?”
Headshot of Tim Brown
Tim Brown

The Transformative Power of Typography and Graphic Design

Headshot of Tim Brown
Tim Brown

What You’ll Learn

  • How to bake high-level typography and graphic design concepts into our work
  • Why typography can help us understand responsive design and where in history we can find inspiration and guidance
  • Which rules and when using them can prepare web compositions for various scenarios
  • Why it’s important to practice graphic and typographic design
Headshot of Marc  Stickdorn
Marc Stickdorn

Service Design: Basic Tools and Insights

Headshot of Marc  Stickdorn
Marc Stickdorn

What You’ll Learn

  • Journey mapping: effective tools to visualize experiences and ecosystems
  • Customer experience across channels: a deeper understanding of the importance of seamless experiences across channels and silos
  • Service ecosystems: how products and services are connected and how interactions within an organization can affect each other
Headshot of Stephen Anderson
Stephen Anderson

The Architecture of Understanding

Headshot of Stephen Anderson
Stephen Anderson

What You’ll Learn

  • Context and Coordination—How do we design for experiences that span people, artifacts, and environments?
  • Connected Devices—Disruptive experiences will get devices and sensors to talk seamlessly to each other. What’s needed to design for these devices?
  • Interaction Techniques—What are interaction patterns universally present in GUIs, touchscreens, wearables, and whatever the future throws at us? And how do these interactions lead to understanding?
Headshot of Luke Wroblewski
Luke Wroblewski

Screen Time: Multi-Device Design

Headshot of Luke Wroblewski
Luke Wroblewski

What You’ll Learn

  • Why understanding screens—their sizes, input types, and modes of use—is necessary before designing for them
  • Why awareness of big picture trends—like high resolution and widescreen—is important to content quality and layout
  • How to manage thorny issues like “the fold” using vertical media queries
  • How to account for multiple input types like mouse cursor, keyboard, and touch
  • How to take into account different user postures, viewing distances, and environments in your designs