- How sketching and prototyping change processes for the better
- Which design components are perfect to prototype (hint: all of them, but not each of them all the time)
- Developing re-usable patterns, components, and shortcuts
- Using kits to prototype for specific platforms and multi-channel experiences
You don’t need extensive HTML experience to prototype your ideas, and you don’t have to be a programmer either. And even if it takes you five minutes to wireframe an idea, it may take you hours of seemingly endless iterations to properly communicate what can’t be captured in flat annotations.
Any other excuses? No? Great, then jump into prototyping with Nathan Curtis. Because he’s heard it all before and knows first-hand that prototypes can drive positive conversations and effective designs.
See the toolkits you can use for building prototypes fast, learn the techniques for sketching remotely with teammates, and establish a higher level of understanding when communicating with your teams and clients.
How sketching and prototyping change processes for the better
Which design components are perfect to prototype (hint: all of them, but not each of them all the time)
Developing re-usable patterns, components, and shortcuts
Using kits to prototype for specific platforms and multi-channel experiences
Nathan is founder of EightShapes, a user-experience design studio that operates with a distributed team. Given this, Nathan and his team have become adept at communicating ideas visually—and early—while evolving their own design thinking and processes. His frameworks help designers create and communicate prototypes with clients worldwide.
Nathan explains what you'll learn in this 90‑second preview…
Nathan Curtis has been swimming in the deep end of the UX pool since 1996, when he started focusing his creative energies on IA, ID, usability, and front-end development. He's also an entrepreneur at heart, having founded the renowned EightShapes in Washington, DC, where he continues to make a splash today.
Nathan, who authored Modular Web Design, has presented several UIE Virtual Seminars on prototyping and sketching, and led daylong workshops at our live conferences. His featured talk from UI17, Fearless Prototyping for Skeptics, is also available here in All You Can Learn.
Want to hear more from Nathan? Check out his articles on "Team Models for Scaling a Design System" and "A Design System isn't a Project. It's a product, Serving Products."