Conference Talk

Fearless Prototyping for Skeptics

November 2012

89 minutes

  • How sketching and prototyping change processes for the better
  • Which design components are perfect to prototype (hint: all of them, but not each of them all the time)
  • Developing re-usable patterns, components, and shortcuts
  • Using kits to prototype for specific platforms and multi-channel experiences
Topics:

You don’t need extensive HTML experience to prototype your ideas, and you don’t have to be a programmer either. And even if it takes you five minutes to wireframe an idea, it may take you hours of seemingly endless iterations to properly communicate what can’t be captured in flat annotations.

Any other excuses? No? Great, then jump into prototyping with Nathan Curtis. Because he’s heard it all before and knows first-hand that prototypes can drive positive conversations and effective designs.

See the toolkits you can use for building prototypes fast, learn the techniques for sketching remotely with teammates, and establish a higher level of understanding when communicating with your teams and clients.

  • How sketching and prototyping change processes for the better

  • Which design components are perfect to prototype (hint: all of them, but not each of them all the time)

  • Developing re-usable patterns, components, and shortcuts

  • Using kits to prototype for specific platforms and multi-channel experiences

Nathan is founder of EightShapes, a user-experience design studio that operates with a distributed team. Given this, Nathan and his team have become adept at communicating ideas visually—and early—while evolving their own design thinking and processes. His frameworks help designers create and communicate prototypes with clients worldwide.