- Sketch with purpose
- Sketch within large teams
- Sketch with remote teams
"Show, don't tell" is a phrase often heard these days. With collaborative sketching techniques to orient and unify teams, it's no surprise that you are embracing sketches to explore design ideas earlier in a creative process.
But what are your goals for sketching, and how do they translate to your organization or team? And what are some great techniques you can start using right now?
Find out from Nathan Curtis of EightShapes. He'll lead you through the processes, people, and purposes behind different types of sketches. Whether you're trying to sell your ideas, crystallize disparate discussions, or engage remote teams in UX decision-making, you'll be glad you've got Nathan—and loads of new sketching exercises—on your side.
Sketch with purpose
You'll see where sketching fits—and explore the tools of the trade.
- Create low- or high-fidelity sketches depending upon your goals
- Organize sketches using details like titles, colors, and labels
- Go from sketches to prototypes when selling multi-platform, functional design ideas
Sketch within large teams
You'll dig into Design Studios and critique.
- Form multidisciplinary teams and assign them activities
- Connect group objectives to ideas, then pitch them effectively
- Structure critiques to be a positive and encourage exploration
Sketch with remote teams
You'll use IPEVO beyond in-studio settings to include peers
and clients from afar.
- Configure your local environment to accommodate remote sketching
- Conduct remote studios, standups, and reviews
- Capture, share, and discuss ideas without needing your inbox
Nathan explains what you'll learn in this 90‑second preview…
Nathan Curtis has been swimming in the deep end of the UX pool since 1996, when he started focusing his creative energies on IA, ID, usability, and front-end development. He's also an entrepreneur at heart, having founded the renowned EightShapes in Washington, DC, where he continues to make a splash today.
Nathan, who authored Modular Web Design, has presented several UIE Virtual Seminars on prototyping and sketching, and led daylong workshops at our live conferences. His featured talk from UI17, Fearless Prototyping for Skeptics, is also available here in All You Can Learn.
Want to hear more from Nathan? Check out his articles on "Team Models for Scaling a Design System" and "A Design System isn't a Project. It's a product, Serving Products."