- Understand how and when HTML prototypes can fit into your design process
- Honestly assess your front-end coding skills and how you can progressively enrich your capabilities to make valuable contributions
- Recognize what you really need to prototype, balance it against other artifacts you’re creating, and identify when you’re spinning out of control
- Understand why in most successful projects, it’s not about the skills or deliverable, but about the process and collaboration with your teammates and stakeholders
Wireframes. PDFs. Paper. There you have just a few examples of prototypes. They help your team create, communicate, or test a design idea. Those and others like them surely have a plethora of success stories. They also have their limitations.
The team at EightShapes are thought leaders in design documentation. This story is their journey to where the documentation — in this case, prototypes — has evolved to reflect richer interactions and more dynamic user experiences. Nathan Curtis, a founder and principal at EightShapes, is leading the charge of his team to use integrate HTML prototypes into their process, and in the seminar will show you how and why.
Evolving What We Produce
Design teams need to demonstrate richer interactions, earlier in the process, faster than ever before. They want ways to think through complex designs completely and to create artifacts suitable for usability testing. Most of all, they’re looking to ensure they meet client expectations.
More and more, HTML prototypes are getting them to where they need to be.
Using six real EightShapes projects as a backdrop, Nathan will show you how more dynamic documentation and design thinking has improved their process and communication. You’ll see how this technique covers documentation gaps that most prototypes miss. After this seminar, you’ll be able to thoughtfully consider how prototypes can fit into your own process and balance against – or outright replace – traditional deliverable outputs.
Learning the Skills
Adapting to a New Process
We all respond differently to change, and you’ll have team members of different skill levels absorbing this new approach. Nathan will offer us tips for making HTML prototyping part of your process. You may even find it complimenting or replacing other deliverables. You’ll see how this technique will help you see the end of the project before you get there.
Ultimately, your design team has team dynamics, and incorporating such a radical new technique will be difficult for some, easy for others. The better an understanding you have of HTML prototyping, the earlier your team will experience success with it.
You’ll have the foundation you need to share and explore more complex design solutions.
Understand how and when HTML prototypes can fit into your design process
Honestly assess your front-end coding skills and how you can progressively enrich your capabilities to make valuable contributions
Recognize what you really need to prototype, balance it against other artifacts you’re creating, and identify when you’re spinning out of control
Understand why in most successful projects, it’s not about the skills or deliverable, but about the process and collaboration with your teammates and stakeholders
Nathan explains what you'll learn in this 90‑second preview…
Nathan Curtis has been swimming in the deep end of the UX pool since 1996, when he started focusing his creative energies on IA, ID, usability, and front-end development. He's also an entrepreneur at heart, having founded the renowned EightShapes in Washington, DC, where he continues to make a splash today.
Nathan, who authored Modular Web Design, has presented several UIE Virtual Seminars on prototyping and sketching, and led daylong workshops at our live conferences. His featured talk from UI17, Fearless Prototyping for Skeptics, is also available here in All You Can Learn.
Want to hear more from Nathan? Check out his articles on "Team Models for Scaling a Design System" and "A Design System isn't a Project. It's a product, Serving Products."