The AYCL Blog
Learn about what’s new, what’s coming, and find blasts from the past.
Learn about what’s new, what’s coming, and find blasts from the past.
In this seminar, Jonathon Colman shares a framework that anyone can use to build useful, usable content experiences for products. You'll learn the principles of content strategy for interfaces by looking at several real-world examples.
If you want to learn how to build better product experiences, this seminar is for you.
With a little care and some tough love, you can improve the form completion rates on your site. You might even make them fun.
How? Start by humanizing the language in your forms. Approach the content as a conversation you would like to have with your audience, and use language they would use.
Eliminate the clutter and noise of multiple fields and focus your user’s attention on the information you need to gather. Make every field fight for its existence.
This can be hard, as forms often represent an amalgamation of “asks” across an organization. You’ll need to fight the good fight and argue for clarity, precision, and laser-like focus. Pare-down fields to the bare minimum and remove anything that isn’t required.
Make sure it’s clear to users what they need to be doing, and why it benefits them to share their information with you.
Design challenges are becoming more complex as services are more interconnected across channels both digital and physical—and more importantly across time and space. In this seminar, Chris Risdon shows us how to make sense of all the moving parts of this increasingly complex system. Discover how to unite customer experience, service design, and user experience teams for a holistic approach.
If you want to design less for features and screens and more for holistic experiences, this seminar is for you.
How do you find and mentor user experience talent either within your design team or while interviewing candidates? What will make the next generation of UX All-Stars? Fred Beecher has some tips.
Fred believes UX professionals possess four traits that make them good at what they do. These aren’t the kind of traits you find in actual designs. These traits are reflected in the designer’s approach to work, what motivates them, and the way that they think.
Fred suggests we look for the following in UX design candidates:
Even the most talented UX designers make mistakes, but the best of them know that mistakes can come with the territory and it’s our desire to remain curious, accept criticism, and move forward, using the methods we have at hand to improve our work.
Imagine moving effortlessly from device to device without interruption, throwing content from one to another, or shaking a transaction from your phone to your laptop. The technology we need to build tomorrow's interactions is already here in our pockets, on our desks, and in our homes.
Step away from desktop and mobile screens and explore the ever-expanding world of off-screen digital interactions. A world that sets users free from the "tyranny of the screen" and pushes the limits of what we think is possible.
This exercise will help teams develop a shared understanding of their product’s purpose, and the phases of the user life cycle.
Ask everyone on the team to answer each of the following six questions—quietly— on individual sticky notes. If they don’t know the answers, challenge them to get creative.
When they are finished, have the team place their notes on the whiteboard under each category. Arrange the order of the categories as they relate to the user journeys of your target audience groups. While all of your users won’t make it through the life cycle as you’ve defined it, quantitative metrics will help you identify where they are getting stuck.
adapted from “Planning Your User’s Path Together,” a virtual seminar by Laura Klein.
Cyd Harrell has the insider's scoop on how to design and execute mobile research that gets you the most usable data for your money—in the lab or out in the field. Great mobile research gets you more than just the A's to your Q's. It tells you whether the site, app, or product you're building will actually solve the real-life problems your users face.
If you’ve got the basics down, but want to uplevel your mobile research, spend an hour with Cyd Harrell and you’ll be well on your way.
Demand for UX talent is huge. You can wait around for the supply to catch up, or you can be proactive and play Sensei to the next generation of UX unicorns. But now that everyone wants to tack “UX” onto their job title, how can you separate the wannabe’s from the gonna-be’s?
Fred Beecher , who nurtures fledgling UX designers at The Nerdery, recommends looking for folks who are:
Intrinsically motivated: These folks are dying to break into UX. They seek you out. By email. At conferences. During the work day. They’re always hanging around, asking questions, and showing an interest in the UX team’s work. They read books about it and participate in community on their own. They’re going to pursue their UX dreams, with or without you.
People-centered: They understand that great design solves users’ problems, so they seek input and feedback from people at every stage of the process. They’re sensitive to the needs of all of their users and stakeholders, and they balance them judiciously.
Curious: Great UX’ers are full of questions. “What if we tried it this way instead?” “Wouldn’t it be cool if we could use X to solve for Y?” “Why isn’t this working?” They’re curious about people, about technology, and about how to bring them together to make life less frustrating.
Criticism-tolerant: Learning a new skills usually involves a decent number of fails and misfires. You want someone who can take criticism without being defensive. Someone who see negative feedback as a tool to make the work better.
adapted from “Teaching UX,” a Virtual Seminar by Fred Beecher.
You can fail from lack of trying or you can fail trying to make big things happen. When failures come with hard work and learning—they're the kind worth celebrating. Christina Wodtke has been using Objectives and Key Results (OKRs) to build teams that enjoy a shared purpose and phenomenal success.
Objectives and Key Results is a system that causes little disruption and has a huge positive impact. OKRs were developed by Intel and adopted by Google, and are currently utilized by a growing number of successful Silicon Valley companies. It’s your turn!
Bruce McCarthy delves into big-picture business goals and fast, low-risk ways to test ideas--such as prototyping--that might achieve your goals. After all, there’s no quicker way to learn if you’ve got a winner than to show something to a customer and ask them if it solves their problem.
If you feel like you’re being asked for an endless list of features--or designing those features without the context of “why,” then watch Bruce’s seminar.
Intranets have five purposes: Content, communication, collaboration, culture, and activity. At their worst, they’re cluttered “employee bulletin boards.” At their best, they’re well-organized compendia of information — tools that boost connection and collaboration, linking people, insights, and experience.
Intranet teams should focus on delivering business value. Organizations are made of people who work with other people. So maybe content isn't king -- maybe people are king. Don’t just give your people a static repository of news, forms, policies, and procedures. Make your intranet an essential part of their day-to-day work life. Make it integral to getting the job done.
Your intranet has to serve your business. Defining that core business is your first step. Then, sit down with stakeholders and ask, “What does our intranet need to be? What key activities does it have to support? How can we help the people who do the actual work to work together?”
adapted from “Bringing Order to Your Intranet,” a Virtual Seminar by James Robertson
Did you know that you can get instant 48–hour access to any seminar for just $19/seminar?