The AYCL Blog
Learn about what’s new, what’s coming, and find blasts from the past.
Stephanie Lemieux knows that information architecture is more than just navigation or structure. It's how your users find you, understand you, and continue interacting with your company over time. If flexibility in content publishing is a key goal for your team, then it's time to try taxonomy-driven design.
Watch this seminar of you are ready to make your content more meaningful, helpful, and flexible.
If sketches are low-fidelity and coded prototypes are high-fidelity, then which one is right for you? TRICK QUESTION! The spectrum of options isn’t quite so black-and-white. But rest assured, Carolyn Snyder is going to show you how to decide
Ever thought prototypes seem to uncover more problems than they solve? Then you need to watch this seminar.
In 2002, according to a Pew Internet & American Life report, 52% of all Americans used search engines. By 2012, that figure had leaped to 73%. Shari Thurow refers to search engines as “the third browser.”
If your image of a search-engine friendly site is a frightening hodgepodge of shoe-horned keywords, Shari wants to change your mind. She says, “A search-engine friendly website is a user-friendly website that can easily be found via commercial search engines, human based search engines such as web directories, and industry or niche websites. And the emphasis is always on the user.”
SEO has a bad reputation. It can feel an awful lot like gaming the system. But when it’s done properly, it makes products, services, and info easier to find before people arrive on your site and after they get there.
adapted from “When Search Meets Web Usability,” a Virtual Seminar by Shari Thurow.
The All You Can Learn Library currently offers you 246 UX recordings. At any given time, some are watched more than others. Want a peek at the last 30 days?
As always, please let us know what you think.
Picture a massive pile of LEGO bricks dumped out on a table. Now imagine those same bricks separated, organized by color or size or function. How much easier is it to build when the components you need are right at hand?
Pattern libraries are a great way to start “sorting the pile,” but they don’t always go far enough.
You don’t really see how these things get used. You don’t see these things in context. You don’t see how these basic LEGO blocks combine together to form the final interface.
With atomic design, you can see how the components fit together—how they interact with each other. You can create consistent, cohesive experiences. And ultimately, you end up with a robust system that the client can use in the future, versus a handful of page templates that only work with the current use case.
adapted from “Building Design Systems From Atomic Elements,” a Virtual Seminar by Brad Frost.
For teams who are struggling to design responsively, traditional workflows demand flat design comps, which don't quite jive with a flexible, content-first methodology. Stephen Hay has a practical, 10-step approach to improving your responsive web design workflow. With new ease, you'll go from text content to wireframes, deciding on breakpoints, and creating browser mockups before topping it off with style guidelines. And your team will thank you for it.
Designing for different devices and screen sizes—amid changing budgets, roles, and timelines—doesn't have to be painful. Let Stephen show you.
You asked for it. Below is the long running playlist we’ve used before our virtual seminars and in other events like the Product Management + User Experience we co-produced with Rosenfeld Media. Some call it a masterpiece. Others an abomination. We blame it all on Jared.
Now that we’ve shared it with you, it will most certainly change.
Soul Makossa by Manu Dibango
Perpetuum Mobile by Penguin Cafe Orchestra
Soul Bossa Nova by Quincy Jones
Broda Ole by Asa
Dancin’ in the Light by Entrain
Easter Island Head by Throat Culture
Surfin’ In Siberia by The Red Elvises
Chambermaid Swing by Parov Stelar
I Can’t Turn You Loose by Otis Redding
L’autre valse d’Amelie by Yann Tiersen
Libertango by Yo-Yo Ma, et al
It Ain’t What You Do It’s the Way That You Do It by Fun Boy Three & Bananarama
My Love by The Bird and the Bee
The Song Remains the Same from The Pickin’ on Series
Pinstripe by Skeewiff
Funky in the Middle by Nickodemus
Alarming Frequency by Steady
The Ticket by Daniel Teper
I Will Survive by The Puppini Sisters
Yachts (A Man Called Adam Mix) by Coco Steel & Lovebomb
Joy by Apollo 100
Mahna, Mahna by Cake
Express Yourself by Charles Wright & The Watts 103rd Street Rhythm Band
Heart of Glass by The Puppini Sisters
My Moon My Man by Feist
Additive Heaven by Rob Kelley
I’m a Believer by Smash Mouth
Kashmir by William Joseph
Intermission by Ramona Silver
Emotional Rescue by Freedom Dub
Time is Running Out by The Section Quartet
Another Day by Pomplamoose
Sweet Dreams by Emily Browning
Still Alive by Jonathan Coulton
The Peanut Vendor by Stan Kenton
Fools in Love by Inara George
Oliver’s Army by OK Go
Baby Got Back by Jonathan Coulton
A Beautiful Mine by RJD2
Waters of March by Holly Cole
Boogie Drive by Skeewiff
Today, there exist sea of design considerations like browsers, accessibility, device compatibility, and responsive or adaptive design. Aaron Gustafson knows how to wrangle all of these elements using progressive enhancement.
If you’re trying to create a better web and are open to rethinking how you approach designing for any interface, then you need to watch Aaron’s seminar.
It’s challenging enough to generate content for the current range of platforms and devices. How do you tackle creating content for the ones that haven’t even been invented yet?
“This zombie apocalypse of new devices, interfaces, screen sizes and different ways of interacting with content is not going to stop,” says Karen McGrane, author of “Content Strategy For Mobile.”
Your content creation workflow is the key to surviving the onslaught. It starts with reimagining the content you create. Future-proof content is flexible and dynamic. It’s not locked into a particular format. It’s not tied to what it looks like. It’s tied to what it means.
“That’s what’s going to help us make this leap to these future interfaces...that may not even exist yet.”
adapted from “Content in a Zombie Apocalypse,” a Virtual Seminar by Karen McGrane.
Ratings and reviews have a profound impact on purchasing behavior. Consumers will pay up to 99% more for a five-star rated product than one with only four stars. And 84% of people say they trust user reviews over critics.
“Ratings and reviews should be part of your engagement and social strategy, regardless of whether you’re selling a product or providing content or providing experiences,” says Erin Malone, author of Designing Social Interfaces.
Your ultimate goal is to provide useful, credible content. You do that by making sure that your reviewers have actually experienced the product or service that they’re reviewing. By letting other users rate the reviews themselves for usefulness. And by using the information you get from all sides to create a better experience for everyone.
“The more people engage with your site, the more personalized their experience should be. That’s their reward for giving you content for free,” says Erin.
Adapted from “Designing for Ratings and Reviews,” Erin Malone' virtial seminar.
Design reviews can result in conflicting lists of stakeholder feedback and out-of-scope ideas about what the design should be. Bruised egos, longer timelines, and higher budgets are often par for the course. But Adam Connor knows a better way.
Watch this and before long you’ll be running faster among a team of happy people — and you’ll all be building better products, too.
Gamification is the UX strategy du jour, but as an attempt to boost profits, it routinely fails. If it doesn’t add lasting value or a real sense of achievement, it’s meaningless.
Users want more than a slew of badges that have no intrinsic value. They want tangible, real rewards for their actions and achievements.
So, when you’re considering adding gamification features, ask yourself, “Are the rewards I’m offering contextual, relevant, and valuable?” If your answer is yes, you’re more likely to connect with users in a way that will entice them to return frequently and continue engaging with your content.
Adapted from: “What Video Games Teach Us About UX,” a Virtual Seminar by Steph Hay.
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