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    <title><![CDATA[UIE's All You Can Learn Library Blog]]></title>
    <link>http://aycl.uie.com/</link>
    <description>UIE's All You Can Learn Library Blog</description>
    <dc:language>en</dc:language>
    <dc:creator></dc:creator>
    <dc:rights>Copyright 2020</dc:rights>
    <dc:date>2020-01-29T21:38:47+00:00</dc:date>
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    <item>
      <title><![CDATA[<p>
	Are You Our Spring &amp; Summer Front-end Web Intern?&nbsp;</p>]]></title>
      <link>https://aycl.uie.com/blog/are_you_our_next_front_end_web_intern</link>
      <guid>https://aycl.uie.com/blog/are_you_our_next_front_end_web_intern#When:21:38:47Z</guid>
      <description><![CDATA[<p>
	<strong>Are You Our Next Front-end Web Intern?</strong> We&rsquo;ll be looking for an amazing <strong>Front-end Web Developer Intern for a paid, 6-month internship</strong>. It starts in early April in our offices just north of Boston.</p>
<p>
	<em><strong>Fast Forward Six Months</strong></em>&hellip; We&rsquo;d like to thank you for doing a fantastic job as our spring / summer Front-end Web Developer Intern. You&rsquo;ve excelled at maintaining, editing, and documenting our stable of web properties. You spent much of your time creating all of our outbound HTML emails, and managed those campaigns through MailChimp. You supported those campaigns with social media managed through Sprout and added related posts to Medium.</p>
<p>
	Your site development skills are top-notch, as you worked closely with our web team to improve our online products. You worked your magical HTML5, and CSS3 skills to get our next version closer to what our users want. You explored WordPress and other builder tools.</p>
<p>
	To top it off, you&rsquo;ve even helped us improve the documentation for our Git-based development process to make life easier for future interns and mined useful data from multiple databases for our Director of Marketing.</p>
<p>
	Thanks for your energy and enthusiasm during your internship. We know you&rsquo;ll succeed at your future ventures.</p>
<p>
	<em><strong>Now back to today</strong></em>&hellip; If you&rsquo;d like this to be your story, send us:</p>
<ol>
	<li>
		Your resume.</li>
	<li>
		We need to see evidence that you can hand code HTML &amp; CSS (some examples). A personal portfolio is best. Public GitHub repos are good.</li>
	<li>
		Extra credit: A short list of the things you&rsquo;d like to learn in your 6 months with us.</li>
</ol>
<p>
	While we&rsquo;re less concerned with your skills and qualifications, we won&rsquo;t compromise on your ability to deliver team results. We&rsquo;ll be back to you in 48 hours if you can follow these simple directions and have what it takes to achieve something special.</p>
<p>
	You might even want to check out our web sites&mdash; <a href="https://playbook.uie.com/">https://playbook.uie.com/</a> aycl.,uie.com, and <a href="http://www.uie.com&mdash;for">http://www.uie.com&mdash;for</a> some insight into our current efforts. Best of all, hear what past interns had to say about the experience&mdash; <a href="https://www.uie.com/meet-the-interns/">https://www.uie.com/meet-the-interns/</a> We th.ink you&rsquo;ll be excited by where we are today and the challenge to get us where we&rsquo;re going.</p>
<p>
	You will work in our North Andover offices. (Sorry, we do not hire remote interns, or those not already in the United States.) We&rsquo;ll provide all the equipment you need, including Apple hardware and Mac software to bring out the best in your talents and skills.</p>
<p>
	We&rsquo;d like this internship to begin in early April, with the ideal individual working up to 40 hours per week, but offer flexibility to the right candidate. This temporary position is not eligible for full-time benefits, such as health insurance.</p>
<p>
	Send your resume and write-up to: <a href="mailto:WebDevInternJob@uie.com">WebDevInternJob@uie.com</a></p>
<p>
	or: Adam Churchill / Director, Online Products / User Interface Engineering / 510 Turnpike Street, Suite 102&nbsp; North Andover, MA 01845</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2020-01-29T21:38:47+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Most Watched Seminars of 2019</p>]]></title>
      <link>https://aycl.uie.com/blog/the_most_watched_seminars_of_2019</link>
      <guid>https://aycl.uie.com/blog/the_most_watched_seminars_of_2019#When:16:48:07Z</guid>
      <description><![CDATA[<p>
	We&#39;ve gathered some seminars from&nbsp;UIE&#39;s All You Can Learn Library tat were the most-watched in 2019.&nbsp;&nbsp;</p>
<h3>
	#1 - Hunches, Instincts, and Trusting Your Gut</h3>
<p>
	with Leah Buley<br />
	A 31-minute recorded seminar</p>
<p>
	Take your critique skills&mdash;something we value greatly in the UX community&mdash;to the next level with tips and tricks to evaluate designed elements.</p>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/hunches_instincts_and_trusting_your_gut1">Watch the seminar</a></p>
<p>
	&nbsp;</p>
<h3>
	#2 - Is Design Metrically Opposed?</h3>
<p>
	with Jared Spool<br />
	68-minute recorded seminar</p>
<p>
	Talk to your teams about what you really need, help management interpret the data, and create analytical experiments that provide design insights.</p>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/from_ui21_is_design_metrically_opposed">Watch the seminar</a></p>
<p>
	&nbsp;</p>
<h3>
	#3 - Managing Outcomes in Three Easy Steps</h3>
<p>
	with Josh Seiden<br />
	26-minute recorded seminar</p>
<p>
	Focus on outcomes over outputs by remembering that our work isn&rsquo;t about creating stuff, but rather creating results.</p>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/outcomes">Watch the seminar</a></p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2019-12-25T16:48:07+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Accessibility: A Three-Part Series from Whitney Quesenbery (<em>20-minute seminars</em>)</p>]]></title>
      <link>https://aycl.uie.com/blog/accessibility_a_three_part_series</link>
      <guid>https://aycl.uie.com/blog/accessibility_a_three_part_series#When:18:02:39Z</guid>
      <description><![CDATA[<p>
	In three short webinars, Whitney Quesenbery, cofounder of the Center for Civic Design and an expert in accessible UX, shares the secrets behind creating truly accessible products. Through insights, examples, and experiences, she illustrates the issues and explains how to build a design process that includes accessibility.</p>
<h3>
	<a href="https://aycl.uie.com/virtual_seminars/the_curb_cut_effect"><strong>The Curb Cut Effect</strong></a></h3>
<p>
	<em>Discover the importance of true accessibility and how to get there by asking one question: How do we create a good experience for everyone every time?</em></p>
<ul>
	<li>
		See why it&rsquo;s important to put people first and design for differences</li>
	<li>
		Learn how to get a new perspective on your product&mdash;and accessibility&mdash;by viewing it through different lenses</li>
</ul>
<p>
	<em><a href="https://aycl.uie.com/virtual_seminars/the_curb_cut_effect">Watch Part 1</a> - 20 minutes</em></p>
<h3>
	<a href="https://aycl.uie.com/virtual_seminars/accessibility_thinking"><strong>Accessibility Thinking</strong></a></h3>
<p>
	<em>You&#39;ll gain a new understanding of accessibility and the tools to create a better, more successful product.</em></p>
<ul>
	<li>
		See how to set goals by asking the right questions</li>
	<li>
		Learn how to redefine QA as it relates to accessibility</li>
	<li>
		Find out how to get new perspectives by expanding your community</li>
</ul>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/accessibility_thinking">Watch Part 2 </a>- 20 minutes</p>
<h3>
	<strong><a href="https://aycl.uie.com/virtual_seminars/connect_to_recruit">Connect to Recruit</a></strong></h3>
<p>
	<em>Understand why having a diverse group of participants is important and get concrete steps to take to find them.</em></p>
<ul>
	<li>
		Learn the importance of finding research and usability testing participants with disabilities</li>
	<li>
		Find out about organizations and places that can help connect you with potential participants</li>
	<li>
		Learn how to establish respectful, fruitful relationships</li>
</ul>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/connect_to_recruit">Watch Part 3 </a>- 20 minutes</p>
<p>
	This series of webinars will leave you with a new understanding of accessibility, what&rsquo;s needed to achieve it, and the tools and steps to do just that.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2019-09-23T18:02:39+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Winning UX Workshops</p>]]></title>
      <link>https://aycl.uie.com/blog/winning_ux_workshops</link>
      <guid>https://aycl.uie.com/blog/winning_ux_workshops#When:16:00:52Z</guid>
      <description><![CDATA[<p>
	We&rsquo;re all familiar with bad workshops: hours&mdash;or days&mdash;of unstructured discussion that ends with no clear outcome. Good workshops, however, are the perfect way to kick off a project, conduct discovery, and collaborate with coworkers. In this seminar recording of Winning UX Workshops, Austin Govella gives us a three-part surefire formula for effective, productive, and winning workshops: frame, facilitate, and finish.</p>
<ul>
	<li>
		Discover what makes a good workshop&mdash;and what makes a bad one</li>
	<li>
		Learn how to properly frame the question</li>
	<li>
		Get a guide to the four stages of facilitation</li>
	<li>
		Find out how to finish strong</li>
</ul>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/winning_workshops">Winning UX Workshops</a></p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2018-05-31T16:00:52+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Create Graphics with Meaning</p>]]></title>
      <link>https://aycl.uie.com/blog/create_graphics_with_meaning</link>
      <guid>https://aycl.uie.com/blog/create_graphics_with_meaning#When:22:00:32Z</guid>
      <description><![CDATA[<p>
	Graphics are such an important part of any design, but too often they don&rsquo;t seem to have any real purpose and are just put there to look pretty and take up space. So how do you create graphics that are actually useful to your users? Here are some tips from Patrick Hofmann.</p>
<ul>
	<li>
		Before you even start to draw, have a plan. Know what it is you are trying to accomplish. This not only helps you create a better graphic, it saves you time.</li>
	<li>
		Provide a focus of attention to allow your users process your graphic faster and easier.</li>
	<li>
		Determine the message your users need to receive from the graphic. This helps you figure out what you want to include in the graphic and, equally important, what you want to exclude.</li>
	<li>
		Test your graphic by looking at it and verbalizing what you see. Is the graphic you created fulfilling its purpose, or is it confusing?</li>
</ul>
<p>
	When your users see that your images are useful and meaningful, they&rsquo;ll rely on them to learn, so keep these steps in mind when you create graphics.</p>
<p>
	For more tips about graphics, watch <a href="https://aycl.uie.com/virtual_seminars/essentials_of_effective_visual_design">Essentials of Effective Visual Design</a> with Patrick Hofmann.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2018-03-31T22:00:32+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Design Better Features by Solving Better Problems</p>]]></title>
      <link>https://aycl.uie.com/blog/design_better_features_by_solving_better_problems</link>
      <guid>https://aycl.uie.com/blog/design_better_features_by_solving_better_problems#When:19:00:48Z</guid>
      <description><![CDATA[<p>
	Wren Lanier shows you in this recording, how uncovering and understanding problems creates better design, why focusing on solutions can lead to missed opportunities, and why problem discovery is a valuable process that can lead to big payoffs.</p>
<ul>
	<li>
		Learn the benefits of embracing the problem, not the solution</li>
	<li>
		Find out how to mine user feedback to understand critical needs</li>
	<li>
		Discover how to align user needs with business goals</li>
</ul>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/solving_better_problems">Focus on Problems</a></p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2018-03-29T19:00:48+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Animating Experiences</p>]]></title>
      <link>https://aycl.uie.com/blog/animating_experiences</link>
      <guid>https://aycl.uie.com/blog/animating_experiences#When:15:53:59Z</guid>
      <description><![CDATA[<p>
	Animation is a great tool to use to direct the user&rsquo;s attention toward something specific in the interface. Val Head shares examples of how companies like Fitbit animate design elements to draw the user&rsquo;s attention toward specific data.</p>
<p>
	Other successful uses of animation include the way interfaces mimic natural gestures, like a form that shakes when the user tries to submit it before it is completed. The action is similar to the way we shake our heads non-verbally when something is incorrect.</p>
<p>
	Quality animation can guide users and help them see a preview of an action they want to make. For example, the way drag and drop animations will show how a layout will rearrange when you move something. Val explains that these interactions are so common we forget how complicated they are to create.</p>
<p>
	Explore the elements of successful animated interfaces and learn how to better animate your designs in the virtual seminar, <a href="https://aycl.uie.com/virtual_seminars/ux_in_motion_principles_for_creating_meaningful_animation_in_interfaces">UX in Motion: Principles for Creating Meaningful Animation in Interfaces</a> with Val Head.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2018-03-16T15:53:59+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Empowerment in an Era of Self-Validating Facts</p>]]></title>
      <link>https://aycl.uie.com/blog/empowerment_in_an_era_of_self_validating_facts</link>
      <guid>https://aycl.uie.com/blog/empowerment_in_an_era_of_self_validating_facts#When:17:20:08Z</guid>
      <description><![CDATA[<p>
	In <a href="https://aycl.uie.com/virtual_seminars/empowerment_in_an_era_of_self_validating_facts">Empowerment in an Era of Self-Validating Facts</a>, brand and content strategist Margot Bloomstein digs into the challenges of cultural predisposition. With some of the biggest brands, she&rsquo;s uncovering new connections in how we design for empowerment&mdash;and they&rsquo;ll change the way you support, guide, and engage your&nbsp;users.</p>
<p>
	Watch this seminar to discover how to design for empowerment, consider timing, and embrace opposing perspectives in your content all so you can help your audience embrace the courage of their convictions, on your&nbsp;behalf.</p>
<ul>
	<li>
		Explore the problems caused when internal truths trump external&nbsp;data.</li>
	<li>
		Meet your audience where they are with your unique&nbsp;voice.</li>
	<li>
		Gain your audience&rsquo;s trust by delivering the right volume and types of&nbsp;content.</li>
	<li>
		Reflect and rebuild trust by empowering your audience with&nbsp;vulnerability.</li>
</ul>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/empowerment_in_an_era_of_self_validating_facts">Empower Your Audience</a></p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2018-03-08T17:20:08+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Typography on the Web: 13 Golden Rules</p>]]></title>
      <link>https://aycl.uie.com/blog/richard_rutter_13_golden_rules</link>
      <guid>https://aycl.uie.com/blog/richard_rutter_13_golden_rules#When:18:45:29Z</guid>
      <description><![CDATA[<p>
	When our words look good, our readers feel good.</p>
<p>
	Designers have a lot of tools available to them to achieve that standard. They also have partners in their efforts: the devices readers use and the readers themselves. By understanding how readers view words, how devices transmit them, and how the brain processes them, designers are better able to adapt to and adjust for optimal readability and engagement. You&rsquo;ll understand:</p>
<ul>
	<li>
		The social and emotional impact of typography choices.</li>
	<li>
		When to trust yourself and when to rely on the default.</li>
	<li>
		How to harness technology to optimize your typography and design.</li>
</ul>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/13_rules_for_typography">Get the Golden Rules of Typography</a></p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2018-03-01T18:45:29+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Roadmaps Relaunched</p>]]></title>
      <link>https://aycl.uie.com/blog/vs_roadmaps_relaunched</link>
      <guid>https://aycl.uie.com/blog/vs_roadmaps_relaunched#When:14:59:51Z</guid>
      <description><![CDATA[<p>
	Product roadmaps offer something unique that investors, stakeholders, and even customers like to see: a clear articulation of the product&rsquo;s purpose, strategy, and goals.</p>
<p>
	In Roadmaps Relaunched, Bruce McCarthy shares a brand new breed of product roadmap that focuses on results.</p>
<ul>
	<li>
		Review the components of successful product roadmaps, from a clear product vision to business objectives, themes, disclaimers, and the use of broad timeframes.</li>
	<li>
		Establish a product vision using best practices, and learn methods for accurately prioritizing goals and features in your roadmap.</li>
	<li>
		Hear tips for how to obtain buy-in for your roadmap, presenting and sharing it with teams and stakeholders.</li>
	<li>
		Learn the dos and don&rsquo;ts for developing your roadmap and see examples of the many forms that roadmaps can take, from Kanban boards to a slide deck.</li>
	<li>
		Get access to a free roadmap health assessment checklist, and tips for getting started on your new and improved roadmap.</li>
</ul>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/roadmaps_relaunched"><strong>Develop a Successful Product Roadmap</strong></a></p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2018-02-22T14:59:51+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Designing A Better Way To Meet</p>]]></title>
      <link>https://aycl.uie.com/blog/content_designing_a_better_way_to_meet</link>
      <guid>https://aycl.uie.com/blog/content_designing_a_better_way_to_meet#When:17:04:55Z</guid>
      <description><![CDATA[<p>
	The way we meet for group workshops, project check-ins, brainstorms, and all other forms of information sharing and gathering, <a href="https://www.youtube.com/watch?v=46k3frF1V90">can be comically ineffective</a>. By designing better ways for groups to meet, we can address some of the classic challenges that undermine group gatherings, such as:</p>
<ul>
	<li>
		People talking too much, or holding back</li>
	<li>
		People staying in their comfort zone by keeping comments at a surface level</li>
	<li>
		False consensus: people going along to get along</li>
	<li>
		Debate mode, when conversations have winners and losers</li>
</ul>
<p>
	Marc Rettig explores patterns of participation, dialogue theory, and the elements of good gatherings in his virtual seminar.</p>
<p>
	Watch: <a href="https://aycl.uie.com/virtual_seminars/beyond_brainstorming">Good Gathering</a>.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2018-02-16T17:04:55+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Service Design for the Public Sector: A Case Study</p>]]></title>
      <link>https://aycl.uie.com/blog/service_design_for_the_public_sector</link>
      <guid>https://aycl.uie.com/blog/service_design_for_the_public_sector#When:15:34:06Z</guid>
      <description><![CDATA[<p>
	Service Design is about the design of services, from end-to-end communication materials, paper forms, call center scripts, to back and front-office software, and more. It&rsquo;s a lot more complicated and bigger than a deliverable.</p>
<p>
	In this seminar, Chris details the challenges he and his team faced when trying to overhaul the system to book prison visits in the United Kingdom. It was a project fraught with complexity and not as easy to solve as getting people to agree on the research, or the problem.</p>
<ul>
	<li>Hear a real world application of service design principles that improved a public service</li>
	<li>Learn how process and user-centered practices focused a team to find the right solution across a web of connected dependencies</li>
	<li>Find out how a big legacy system challenge was solved by a low-tech solution</li>
	<li>Explore creative ways to apply service design practices to big problems within a system</li>
</ul>

<p>
	<a href="https://aycl.uie.com/virtual_seminars/service_design_for_the_public_sector"><strong>Watch this Case Study on Service Design</strong></a>
</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2018-02-08T15:34:06+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Qualities of Good Animation</p>]]></title>
      <link>https://aycl.uie.com/blog/qualities_of_good_animation</link>
      <guid>https://aycl.uie.com/blog/qualities_of_good_animation#When:14:48:02Z</guid>
      <description><![CDATA[<p>
	Most of us feel relatively confident in our ability to spot examples of bad animation. But what are the qualities of good animation? We might say animation is good when it doesn&rsquo;t distract or take away from the user experience. What kind of animation should you be creating?</p>
<p>
	Val Head tells us that there are two things that great user interface animation has in common: purpose and style. Animation can augment an experience by creating context for users and showing them different ways of completing a goal. How can you get started?</p>
<ul>
	<li>
		Defining Principles: Find a meaningful space in your design for animation</li>
	<li>
		Creating Continuity: Reinforce mental models in the interface to show how content is related</li>
</ul>
<p>
	Watch: <a href="https://aycl.uie.com/virtual_seminars/ux_in_motion_principles_for_creating_meaningful_animation_in_interfaces">UX in Motion: Principles for Creating Meaningful Animation in Interfaces</a> with Val Head.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2018-02-02T14:48:02+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Variable Fonts &amp; the Future of Typography</p>]]></title>
      <link>https://aycl.uie.com/blog/new_aycl_variable_fonts</link>
      <guid>https://aycl.uie.com/blog/new_aycl_variable_fonts#When:16:30:17Z</guid>
      <description><![CDATA[<p>
	In this seminar, Jason Pamental guides us through the history and importance of typography and how the evolution of technology can bring us to a new design Renaissance that will satisfy style guides and content management systems, and delight users.</p>
<p>
	As the Internet has evolved, what was once difficult about executing typography well has fallen by the wayside. Now, the difference between having good typography and bad typography is based on choosing and setting up the proper systems and tooling to execute effectively.</p>
<p>
	Typography is design and a way of communication. It requires intention.</p>
<ul>
	<li>
		The communication value of intentional typography and its online evolution</li>
	<li>
		The impact of variable fonts on good design</li>
	<li>
		How designers can play a role in the spread of variable fonts and good typography</li>
</ul>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/variable_fonts"><strong>Execute Your Typography Well</strong></a></p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2018-01-31T16:30:17+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	<strong>The Name Game: Immersive Tech</strong></p>]]></title>
      <link>https://aycl.uie.com/blog/the_name_game_immersive_tech</link>
      <guid>https://aycl.uie.com/blog/the_name_game_immersive_tech#When:16:41:43Z</guid>
      <description><![CDATA[<p>
	British designer Alex McDowell coined the phrase &ldquo;immersive design&rdquo; in 2007 to describe experiential storytelling, which is at the heart of user experience design. Today&rsquo;s emerging technologies are allowing designers to create experiences that build a narrative into their work and design a world that feels tangible and immediate. Let&rsquo;s define terms.</p>
<ul>
	<li>
		Virtual Reality (VR): We co-exist in virtual environments with digital constructs</li>
	<li>
		Augmented Reality (AR): Information is overlaid on the world</li>
	<li>
		Mixed Reality (MR): A merging of real and digital worlds</li>
</ul>
<p>
	<em>Adapted from:&nbsp;Explore the future of immersive technologies with designer Preston McCauley in his virtual seminar, &ldquo;<a href="https://aycl.uie.com/virtual_seminars/entering_the_immersive_design_evolution">Entering the Immersive Design Revolution</a>.&rdquo;</em></p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2018-01-20T16:41:43+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	<strong>Affordance 101</strong>: From Things to Screens to Things</p>]]></title>
      <link>https://aycl.uie.com/blog/new_aycl_affordance_101</link>
      <guid>https://aycl.uie.com/blog/new_aycl_affordance_101#When:19:57:01Z</guid>
      <description><![CDATA[<p>
	<em>We&#39;re adding Andrew Hinton&#39;s&nbsp;<a href="https://aycl.uie.com/virtual_seminars/affordance_101?utm_source=UIE+Subscribers&amp;utm_campaign=f946564962-EMAIL_CAMPAIGN_2017_11_30&amp;utm_medium=email&amp;utm_term=0_382de78e4c-f946564962-">Affordance 101: From Things to Screens to Things</a> to&nbsp;UIE&#39;s All You Can Learn Library. This seminar recording is 40 minutes long.</em></p>
<p>
	&nbsp;</p>
<p>
	Affordance is a key to understanding how your users make sense of every interaction you design in a product or service. Whenever your users don&rsquo;t understand an interaction the way you assumed they would, chances are affordance is part of the underlying problem.</p>
<p>
	Just understanding what affordance is can be a challenge. The word &ldquo;affordance&rdquo; has come to mean different things to different people, causing a bit of confusion. Thankfully, Andrew Hinton can return us to the true meaning of affordance and demonstrate how it differs from signifiers.</p>
<p>
	In <a href="https://aycl.uie.com/virtual_seminars/affordance_101?utm_source=UIE+Subscribers&amp;utm_campaign=f946564962-EMAIL_CAMPAIGN_2017_11_30&amp;utm_medium=email&amp;utm_term=0_382de78e4c-f946564962-">Affordance 101</a>, Andrew uses everyday examples to explain the concept of affordance, its background, and how it applies to your design work.</p>
<ul>
	<li>
		Effectively define affordance and its importance</li>
	<li>
		Distinguish between affordance and signifiers</li>
	<li>
		Recognize how technology affects affordances and signifiers</li>
	<li>
		Use signifiers to clarify your design for your users</li>
</ul>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/affordance_101?utm_source=UIE+Subscribers&amp;utm_campaign=f946564962-EMAIL_CAMPAIGN_2017_11_30&amp;utm_medium=email&amp;utm_term=0_382de78e4c-f946564962-"><strong>Provide Context to Your Users</strong></a></p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2018-01-17T19:57:01+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Designing for Emerging Technologies</p>]]></title>
      <link>https://aycl.uie.com/blog/designing_for_emerging_technologies</link>
      <guid>https://aycl.uie.com/blog/designing_for_emerging_technologies#When:16:00:22Z</guid>
      <description><![CDATA[<p>
	Virtual reality (VR), while long a favorite topic in science fiction, used to be a choppy experience. But as Preston McCauley explains in his virtual seminar, we are on the cusp of something new with emerging technologies, such as VR, that allow designers to create truly surreal experiences. Immersive design will push us to the next level of user experience in applications, as well as&nbsp;gaming.</p>
<ul>
	<li>
		Nearly all of the major companies are building products and platforms to support VR and immersive&nbsp;technologies</li>
	<li>
		A talent pool needs to be cultivated and&nbsp;grown</li>
	<li>
		VR design requires multi-dimensional and spatial design&nbsp;thinking</li>
	<li>
		Crafting experiences takes planning and&nbsp;prototyping</li>
</ul>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-12-30T16:00:22+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Packing an Onboarding Toolkit</p>]]></title>
      <link>https://aycl.uie.com/blog/packing_an_onboarding_toolkit</link>
      <guid>https://aycl.uie.com/blog/packing_an_onboarding_toolkit#When:22:00:43Z</guid>
      <description><![CDATA[<p>
	Users should experience a product or platform in a layered way. The further they go, the more new features and benefits they discover. This means the user is always learning, and as designers, there is the opportunity to engage them multiple times and ways through their&nbsp;journey.</p>
<p>
	In building the onboarding experience, the key is to assemble a diverse toolkit to follow the user as they&nbsp;progress.</p>
<p>
	Starting at the beginning, choose a thoughtful default experience. Usually the homepage and initial user settings, this introduction can make an invaluable first impression with inspired design and content&nbsp;architecture.</p>
<p>
	Then, as the user continues, they&rsquo;ll be informed and aided by inline guidance, highlighted suggestions that exist in the flow of the experience; reactive guidance, tips that are prompted by the user&rsquo;s actions; and proactive guidance, alerts for features the user hasn&rsquo;t discovered but&nbsp;should.</p>
<p>
	Of course, once the user is in the flow of their user experience, they&#39;ll also want to self-serve their support. For this, great onboarding toolkits offer on-demand guidance, an easy to find and clear set of answers to the frequently asked&nbsp;questions.</p>
<p>
	When onboarding is flexible and adaptive to the user, their journey, and timeline, it evolves from a first-run tutorial to become a&nbsp;trainer.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-12-09T22:00:43+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	What UX Can Learn from HR</p>]]></title>
      <link>https://aycl.uie.com/blog/what_ux_can_learn_from_hr</link>
      <guid>https://aycl.uie.com/blog/what_ux_can_learn_from_hr#When:22:00:02Z</guid>
      <description><![CDATA[<p>
	Think back over your career and the first weeks or months of a new job. There are probably examples of good, bad, and ugly onboarding experiences. With those in mind, we can better empathize with users, and look to the HR onboarding process as a model for&nbsp;UX.</p>
<p>
	Good employers, who value their employees&#39; experience, will design an onboarding journey that evolves and evaluates outcomes over months, and sometimes even the full first year. They&rsquo;re investing in their employees to ensure a long-lasting and mutually beneficial&nbsp;relationship.</p>
<p>
	They know that onboarding has more than one job &ndash; to familiarize people with a job (or service). The onboarding process is also a time to learn about the employee (user), so the employer can tailor the experience to their needs. Onboarding also attempts to get people engaged in some way (conversion), and guide their continued&nbsp;journey.</p>
<p>
	Further, good employee onboarding is evaluated over time. This helps to improve things for the current new hire (user) and new hires in the&nbsp;future.</p>
<p>
	Continuous guidance and evaluation, as practiced in a comprehensive HR model, and as applied to UX design, results in continuous improvement for the individual employee, future hires, and the&nbsp;company.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-11-11T22:00:02+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Bringing Friction to your Team</p>]]></title>
      <link>https://aycl.uie.com/blog/bringing_friction_to_your_team</link>
      <guid>https://aycl.uie.com/blog/bringing_friction_to_your_team#When:16:55:20Z</guid>
      <description><![CDATA[<p style="padding: 0;margin: 0px 0px !important;padding-bottom:13px;">
	Because you have a finger on the pulse of your user&rsquo;s experience, you&rsquo;re in the know about what&rsquo;s working or not. When you find something to change because it could work better, smarter, or more efficiently, it&rsquo;s worth considering your approach with your team and&nbsp;management.</p>
<p style="padding: 0;margin: 0px 0px !important;padding-bottom:7px;">
	In UX, the mantra is &ldquo;the less friction, the better,&rdquo; but sometimes correcting or removing that friction just adds it to the&nbsp;team.</p>
<p style="padding: 0;margin: 0px 0px !important;padding-bottom:7px;">
	Start with backing up your hunch with research. Conduct user interviews, examine if desired outcomes are realized for tasks and features as intended with analytics and data. Then, test your theory. Assuage the worries of your team by showing them how it will work with&nbsp;prototypes.</p>
<p style="padding: 0;margin: 0px 0px !important;padding-bottom:7px;">
	Change can be a difficult undertaking, but it&rsquo;s always those closest to the challenge that are best prepared to lead&nbsp;it.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-10-28T16:55:20+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Missed Connections: Effective&nbsp;Facilitator</p>]]></title>
      <link>https://aycl.uie.com/blog/missed_connections_effective_facilitator</link>
      <guid>https://aycl.uie.com/blog/missed_connections_effective_facilitator#When:16:31:57Z</guid>
      <description><![CDATA[<p>
	She or&nbsp;he:</p>
<ul>
	<li>
		Should be a neutral party in the debate. They will be tasked with and trusted to lead a conversation, but not influence it in any one&nbsp;direction.</li>
	<li>
		Understands the entirety of a project and can break it down to size for each meeting. They will decide where to focus the team, what decisions need to be made and manage&nbsp;accordingly.</li>
	<li>
		Ensures that everyone gets a chance to contribute. The facilitator will have the autonomy to determine the sequence of speakers and, like a debate moderator, make sure no one monopolizes the&nbsp;conversation.</li>
	<li>
		Captures the ideas and conversations of the team in real time. They are not a note taker or commentator. They will close the laptop in favor of the Dry-Erase marker to keep the team present and focused on what&rsquo;s right in front of&nbsp;them.</li>
</ul>
<p>
	Facilitators play a key role in design meetings. If they do it well, they can seamlessly guide teams forward, encourage balanced participation within the group, and keep teams and projects on&nbsp;tasks.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-10-13T16:31:57+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Plan for Onboarding to Never&nbsp;End</p>]]></title>
      <link>https://aycl.uie.com/blog/plan_for_onboarding_to_never_end</link>
      <guid>https://aycl.uie.com/blog/plan_for_onboarding_to_never_end#When:17:33:20Z</guid>
      <description><![CDATA[<p>
	Like anything we learn, to walk, to speak a new language, to cook, or to navigate the latest web platform or app, we rarely master it on the first go. Users may not need 10,000 hours of practice to understand the cloud, but they&rsquo;ll likely need more than 10&nbsp;minutes.</p>
<p>
	The mistake that is often made is thinking that onboarding &ndash; the introduction to the experience &ndash; is finite and meant for the first run. Spoiler Alert: onboarding never&nbsp;ends.</p>
<p>
	UX designers and product managers should be encouraged to embrace &ldquo;never ending&rdquo; onboarding as a way to continue to nurture their relationship with the user and cultivate a lasting&nbsp;engagement.</p>
<p>
	Whether it&rsquo;s developing a delightful first-run introduction and thoughtful default settings, to in-line tips and tricks, to reactive and proactive guidance, and of course on-demand self-service support like an FAQ, there are myriad ways to improve the user&rsquo;s experience and assist them in taking full advantage of your&nbsp;product.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-10-03T17:33:20+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Improving What Already <em>Seems</em>&nbsp;Fine</p>]]></title>
      <link>https://aycl.uie.com/blog/improving_what_already_seems_fine</link>
      <guid>https://aycl.uie.com/blog/improving_what_already_seems_fine#When:17:30:25Z</guid>
      <description><![CDATA[<p style="padding: 0;margin: 0px 0px !important;padding-bottom:13px;">
	There&#39;s not lots of urgency to improve something no one is complaining about, but that&rsquo;s the challenge when we remove unseen&nbsp;friction.</p>
<p style="padding: 0;margin: 0px 0px !important;padding-bottom:7px;">
	The life story for unseen friction can be told with two&nbsp;&lsquo;characters&rsquo;:</p>
<p style="padding: 0;margin: 0px 0px 0px 20px; !important;padding-bottom:7px;">
	1.&nbsp;&nbsp;&nbsp;Someone super passionate about the product (platform or process) says &ldquo;Wouldn&rsquo;t it be better if&hellip;?&rdquo; and then figures out how to make that ellipsis a&nbsp;reality.</p>
<p style="padding: 0;margin: 0px 0px 0px 20px; !important;padding-bottom:13px;">
	2.&nbsp;&nbsp;&nbsp;Users who, before the fix, never noticed the negative attributes in their experience, but now that it is improved say, &ldquo;Wow! This is so much&nbsp;better!&rdquo;</p>
<p style="padding: 0;margin: 0px 0px !important;padding-bottom:13px;">
	The reservation confirmation without the &ldquo;Add to Calendar&rdquo; feature; Gmail without the suggested responses; or a smart phone credit card form without the option to snap a picture of the card. These are all examples of processes we encounter that take (too many) extra steps and were widely accepted without much complaint until, when changed discretely, changed the game&nbsp;broadly.</p>
<p style="padding: 0;margin: 0px 0px !important;padding-bottom:13px;">
	The before and after for unseen friction makes a macro impact. The path to identifying these friction points and their solutions often requires ignoring the local maxima and exploring new technology. The results raise the bar for the competition and raise the expectations of the&nbsp;users.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-09-15T17:30:25+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Brett Harned&rsquo;s &ldquo;Project Management for Humans&rdquo;</p>]]></title>
      <link>https://aycl.uie.com/blog/brett_harneds_project_management_for_humans</link>
      <guid>https://aycl.uie.com/blog/brett_harneds_project_management_for_humans#When:15:54:54Z</guid>
      <description><![CDATA[<p>
	17 minutes</p>
<p>
	Project management encompasses an important set of skills, such as communication, planning, and forecasting. But does someone need the title of <em>project manager</em> to actually do the&nbsp;work?</p>
<p>
	In <a href="http://www.amazon.com/exec/obidos/ASIN/1933820519/?tag=userinterface-20">Brett Harned&rsquo;s book <em>Project Management for Humans</em></a>, he makes the argument that project management is always needed on projects but the role itself is less important. You should focus on the skills in order to manage projects&nbsp;well.</p>
<p>
	In this podcast, Brett shares some of the highlights from his book. Our hosts, Adam Churchill and Jared Spool dig into those highlights, in particular, whether designers already possess the skills that project managers&nbsp;have.</p>
<p>
	<a href="/shows/uie-book-corner/brett-harneds-project-management-for-humans"><strong>Listen Now</strong></a></p>
<p>
	Want more from Brett Harned? You can see all of his recordings <a href="https://ayclbeta.uie.com/experts/brett_harned">here</a>.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-08-23T15:54:54+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Personas, IA, and Mapping Experiences top the List</p>]]></title>
      <link>https://aycl.uie.com/blog/personas_ia_and_mapping_experiences_top_the_list</link>
      <guid>https://aycl.uie.com/blog/personas_ia_and_mapping_experiences_top_the_list#When:13:00:50Z</guid>
      <description><![CDATA[<p>
	UIE&#39;s All You Can Learn Library is loaded with 317 UX seminars from the best experts in the world.&nbsp; They solve your design problems, teach you new techniques, and inspire new ideas.&nbsp; Here are the most watched videos in the first six months of 2017.</p>
<p>
	On personas: <a href="https://aycl.uie.com/virtual_seminars/vsrm5_the_characteristics_of_effective_personas">Give Your Users a Seat at the Table: The Characteristics of Effective Personas</a> - Whitney Quesenbery</p>
<p>
	On IA: <a href="https://aycl.uie.com/virtual_seminars/collaborative_information_architecture">Collaborative Information Architecture</a> - Abby Covert</p>
<p>
	On mapping experiences: <a href="https://aycl.uie.com/virtual_seminars/mapping_experiences_2016">Mapping Experiences: It&rsquo;s the Destination and the Journey</a> - Jim Kalbach</p>
<p>
	On defining the problem you&rsquo;re solving: <a href="https://aycl.uie.com/virtual_seminars/discovery_the_first_step_of_the_design_process">Discovery: The First Step of the Design Process</a> - Dan Brown</p>
<p>
	On research: <a href="https://aycl.uie.com/virtual_seminars/making_sense_of_research_findings">Making Sense of Research Findings</a> - Abby Covert</p>
<p>
	On service design: <a href="https://aycl.uie.com/virtual_seminars/service_design_thinking">Service Design Thinking</a> - Marc Stickdorn</p>
<p>
	On research: <a href="https://aycl.uie.com/virtual_seminars/demystifying_usability_tests">Demystifying Usability Tests: Learning the Basics</a> - Christine Perfetti</p>
<p>
	On design systems: <a href="https://aycl.uie.com/virtual_seminars/and_you_thought_designing_buttons_was_easy">And You Thought Designing Buttons Was Easy</a> - Nathan Curtis</p>
<p>
	On product management: <a href="https://aycl.uie.com/virtual_seminars/the_experience_is_the_product">The Experience Is The Product</a> - Peter Merholz</p>
<p>
	On analytics: From UI21: <a href="https://aycl.uie.com/virtual_seminars/from_ui21_is_design_metrically_opposed">Is Design Metrically Opposed?</a> - Jared Spool</p>
<p>
	On stakeholders: <a href="https://aycl.uie.com/virtual_seminars/preventing_the_swoop_and_poop_with_successful_stakeholder_engagement">Preventing the Swoop-and-Poop with Successful Stakeholder Engagement</a> - Kim Goodwin</p>
<p>
	On MVPs: <a href="https://aycl.uie.com/virtual_seminars/designing_to_learn_testing_your_minimum_viable_product">Designing To Learn: Testing Your Minimum Viable Product</a> - Melissa Peri</p>
<p>
	On taxonomy: <a href="https://aycl.uie.com/virtual_seminars/how_to_make_sense_of_any_mess">How To Make Sense of Any Mess</a> - Abby Covert</p>
<p>
	On simplicity: <a href="https://aycl.uie.com/virtual_seminars/simplifying_designs">Simplifying Designs</a> - Giles Colborne</p>
<p>
	On research: <a href="https://aycl.uie.com/virtual_seminars/infectious_research">Infectious Research</a> - Cindy Alvarez</p>
<p>
	On onboarding: <a href="https://aycl.uie.com/virtual_seminars/onboarding_2016">Onboarding for Behavior Change</a> - Samuel Hulick</p>
<p>
	On research data: <a href="https://aycl.uie.com/virtual_seminars/qualitative_and_quantitative_research">Combining Qualitative and Quantitative Research</a> - Laura Klein</p>
<p>
	On collaboration: <a href="https://aycl.uie.com/virtual_seminars/so_what_do_i_make">So&hellip; what do I make? Exploring the World of Modern UX Design</a>&nbsp; - Dan Mall</p>
<p>
	On design systems: <a href="https://aycl.uie.com/virtual_seminars/design_tokens_scaling_design_with_a_single_source_of_truth">Design Tokens: Scaling Design with a Single Source of Truth</a> - Jina Bolton</p>
<p>
	On strategy: <a href="https://aycl.uie.com/virtual_seminars/defining_a_ux_design_strategy">Defining a UX Design Strategy</a> - Jim Kalbach</p>
<p>
	&nbsp;</p>
<p>
	Of course, there are 297 other great seminars to watch. Which ones make the list next time?</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-08-04T13:00:50+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Kevin Hoffman&rsquo;s &ldquo;Meeting Design for Managers, Makers, and Everyone&rdquo;</p>]]></title>
      <link>https://aycl.uie.com/blog/kevin_hoffmans_meeting_design_for_managers_makers_and_everyone1</link>
      <guid>https://aycl.uie.com/blog/kevin_hoffmans_meeting_design_for_managers_makers_and_everyone1#When:15:46:15Z</guid>
      <description><![CDATA[<p>
	16 minutes<br />
	&nbsp;</p>
<p>
	There&rsquo;s a stigma surrounding meetings. They&rsquo;re often seen as unproductive wastes of time. But in Kevin Hoffman&rsquo;s view, meetings are actually a design problem. In his upcoming book, <i>Meeting Design for Managers, Makers, and Everyone</i>, Kevin lays out strategies to make meetings better for all those involved, making them gateways to success. In this podcast, Adam Churchill and Jared Spool discuss some of the highlights from Kevin&rsquo;s&nbsp;book.</p>
<p>
	<a href="/shows/uie-book-corner/kevin-hoffmans-meeting-design-for-managers-makers-and-everyone"><strong>Listen Now</strong></a></p>
<p>
	Want more from Kevin Hoffman? You can see all of his recordings <a href="https://ayclbeta.uie.com/experts/kevin_hoffman">here</a>.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-07-28T15:46:15+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Managing And Satisfying Stakeholders</p>]]></title>
      <link>https://aycl.uie.com/blog/managing_and_satisfying_stakeholders</link>
      <guid>https://aycl.uie.com/blog/managing_and_satisfying_stakeholders#When:22:00:58Z</guid>
      <description><![CDATA[<p>
	<a href="https://aycl.uie.com/virtual_seminars/watch/preventing_the_swoop_and_poop_with_successful_stakeholder_engagement">Kim asks</a>,&ldquo;what makes stakeholders so difficult to pin-down, and how can you satisfy them?&rdquo;</p>
<p>
	Stakeholders get a bad wrap for coming into projects late and upending them. They tend to be busy, time-strapped people who bring expertise to projects, but are not always around to share feedback or ideas. It&rsquo;s up to teams to gain the trust of stakeholders, and a keen understanding of their desires, despite these challenges.</p>
<p>
	To mitigate the threat of the executive swoop and poop, start your projects with a <strong>RACI</strong> exercise to define team roles: who is <strong>responsible</strong>, <strong>accountable</strong>, <strong>consulted,</strong> and <strong>informed</strong>. Create project plans with milestone dates and specific points where stakeholders can provide critical feedback. Adapt to the ways of your stakeholders and proactively communicate with them to ease any anxiety they might have about the project. Make sure stakeholders know when they&rsquo;ll have an opportunity to provide feedback. Listen to them, parrot back what you&rsquo;ve heard, and communicate your next steps. The more stakeholders hear you reflecting their concerns and wishes, the more likely they&rsquo;ll accept your solutions.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-05-20T22:00:58+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Collaborative Design Discovery</p>]]></title>
      <link>https://aycl.uie.com/blog/collaborative_design_discovery</link>
      <guid>https://aycl.uie.com/blog/collaborative_design_discovery#When:17:27:19Z</guid>
      <description><![CDATA[<p>
	Our mindset&mdash;the attitudes and assumptions we hold&mdash;influences how we work with others, how we receive criticism, and communicate. To a large degree, it can determine success.</p>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/watch/collaborative_design_discovery_four_essential_techniques/7561">Dan Brown shares</a> three mindsets that he believes designers need to cultivate to work successfully in collaborative environments.</p>
<p>
	<strong>Adaptable</strong><br />
	An adaptable mindset allows you to roll with the punches. You are comfortable giving the client options and adapting your techniques to the unique needs of the client and environment.</p>
<p>
	<strong>Collective</strong><br />
	A collective mindset allows you to accept perspectives and contributions from other people on a team. You understand that other perspectives can improve your work, and that more heads are better than one.</p>
<p>
	<strong>Assertive</strong><br />
	An assertive mindset is confident without being arrogant. You can be comfortable in a situation where not all of the answers are available, but decisions need to be made based on where you are at and what you know in the moment.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-05-05T17:27:19+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	What Is Your MVP?</p>]]></title>
      <link>https://aycl.uie.com/blog/what_is_your_mvp</link>
      <guid>https://aycl.uie.com/blog/what_is_your_mvp#When:22:00:38Z</guid>
      <description><![CDATA[<p>
	<a href="https://aycl.uie.com/virtual_seminars/watch/designing_to_learn_testing_your_minimum_viable_product">Melissa knows</a> that not all experts agree over the nature of a Minimum Viable Product (MVP). Is it a first release, a product rushed to market, or part of an iterative product approach? Product Manager and UX Designer Melissa Perri explains that MVPs are part of a process. They are an experiment to learn more about our customers: the problems they have and the solutions we can offer.</p>
<p>
	Before you get started on a product solution, and to minimize the risk of creating something that won&#39;t find a foothold with your target audience, Perri recommends asking the following questions:</p>
<ul>
	<li>
		Do our customers really have this problem?</li>
	<li>
		What do our customers expect to gain in the end?</li>
	<li>
		What are our customers doing to solve their problems now?</li>
	<li>
		What do they care about in a solution?</li>
	<li>
		Where will they use the solution?</li>
</ul>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-04-22T22:00:38+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Stakeholder Interviews</p>]]></title>
      <link>https://aycl.uie.com/blog/stakeholder_interviews</link>
      <guid>https://aycl.uie.com/blog/stakeholder_interviews#When:22:00:18Z</guid>
      <description><![CDATA[<p>
	<a href="https://aycl.uie.com/virtual_seminars/watch/preventing_the_swoop_and_poop_with_successful_stakeholder_engagement">Kim Goodwin says</a> that stakeholder interviews are a critical step to setting the foundation for a project and establishing clear expectations and goals. These interviews are an opportunity to understand the perspective of the stakeholder: what they want to accomplish and why, and what ideas and expertise they bring. Interviews are also an opportunity to identify discrepancies in the goals and expectations shared by stakeholders.</p>
<p>
	When preparing for your stakeholder interviews, put together a set of basic questions. These questions may even seem dumb, but it&rsquo;s important to encourage stakeholders to explain in their own words the challenges that may (or may not) seem self-evident.</p>
<p>
	Some of those basic questions may look like the following:</p>
<ul>
	<li>
		What do you think this project is about?</li>
	<li>
		Who is it for?</li>
	<li>
		When do you need it completed, and why?</li>
	<li>
		What&rsquo;s the worst thing that could happen?</li>
	<li>
		What should it accomplish for the business?</li>
	<li>
		How will YOU define success?</li>
	<li>
		How do you want to be involved, and what&rsquo;s the best way to involve you?</li>
	<li>
		Who else will influence the outcome?</li>
</ul>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-04-08T22:00:18+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Site Performance Budget</p>]]></title>
      <link>https://aycl.uie.com/blog/site_performance_budget</link>
      <guid>https://aycl.uie.com/blog/site_performance_budget#When:22:00:32Z</guid>
      <description><![CDATA[<p>
	<a href="https://aycl.uie.com/virtual_seminars/watch/so_what_do_i_make/7309">Dan Mall knows</a> that users are not in the habit of sticking around while a site takes nine seconds to load&mdash;and even nine seconds is a stretch. There are a few culprits behind heavy pages, like typography, code, and images that haven&rsquo;t been optimized. If we develop a performance budget, and test our page load times, we can identify the fat that needs to be trimmed and improve load times. We can also use a performance budget to make content and feature decisions, such as how many images we use on a page.</p>
<p>
	Create a spreadsheet and run your website through a free webpage test tool. Note your page times for start render, visually complete, and fully loaded. Now list your competitors and compare their times against yours. Tools such as webpagetest.org will generate a report that can help you make the decisions you need to improve your site&rsquo;s performance.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-03-25T22:00:32+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Cultivating The Right Mindset for Discovery</p>]]></title>
      <link>https://aycl.uie.com/blog/cultivating_the_right_mindset_for_discovery</link>
      <guid>https://aycl.uie.com/blog/cultivating_the_right_mindset_for_discovery#When:22:00:35Z</guid>
      <description><![CDATA[<p>
	In discovery, we embark on a set of research activities to gain knowledge and make decisions. As Dan Brown explains, discovery is not so much a phase of a project as it is a mindset that we bring to the work. A discovery mindset involves asking questions and making decisions &ndash; a creative back and forth between inquiry and action.</p>
<p>
	There are three qualities , or mindsets, that <a href="https://aycl.uie.com/virtual_seminars/watch/collaborative_design_discovery_four_essential_techniques/7561">Dan Brown believes</a> are essential to the discovery process.</p>
<h3>
	Curiosity</h3>
<p>
	A curious mindset understands that there are gaps in one&rsquo;s knowledge. When we are curious, we ask questions, follow hunches, and give ourselves permission to explore ideas. We find excitement in the process of learning new information.</p>
<h3>
	Skepticism</h3>
<p>
	A skeptical mindset does not accept all of the assumptions it sees at face value. When we bring a skeptical mindset to a project, we are able to assess ideas, play devil&rsquo;s advocate to challenge assumptions, and approach a problem from different angles.</p>
<h3>
	Humility</h3>
<p>
	Humility reminds us that we don&rsquo;t have all of the answers; regardless of the experience and knowledge we bring to a situation. Cultivating humility allows us to listen to the opinions of others, and be okay when we don&rsquo;t know what we don&rsquo;t know.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-03-18T22:00:35+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	How Does Your Organization Make Decisions?</p>]]></title>
      <link>https://aycl.uie.com/blog/how_does_your_organization_make_decisions</link>
      <guid>https://aycl.uie.com/blog/how_does_your_organization_make_decisions#When:22:00:54Z</guid>
      <description><![CDATA[<p>
	<a href="https://aycl.uie.com/virtual_seminars/watch/preventing_the_swoop_and_poop_with_successful_stakeholder_engagement">Kim tells us</a> that organizations vary in the way they are structured, and in the way they make decisions. While some organizations are hierarchical and process-driven, others may rely less on formal structures and processes. Understanding the mindset of an organization will help you tailor your approach to working with them to get the best results&mdash;and to find creative ways to introduce best practices that an organization has traditionally ignored.</p>
<p>
	<strong>Adhocracy:</strong> This organization is comfortable with change and finds wisdom in information gathered outside of it. It values external data like user interviews and research. It tends to have a lean, startup atmosphere that is iterative and creative, loose on process but high on invention. Employee roles and responsibilities might be unclear.</p>
<p>
	<strong>Clan:</strong> This organization values change, but believes wisdom can be found within the company. It invests in employees and makes everyone feel like a stakeholder. Collaboration is a necessity.</p>
<p>
	<strong>Hierarchy:</strong> This organization values internal expertise over external research. It is risk-averse, structured, and values stability. It is heavy on process and structure and responds well to templates and process.</p>
<p>
	<strong>Market:</strong> A market-oriented business likes stability and risk reduction, and tends to value external data and research. It loves data analytics, A/B testing, and anything that can tie design to metrics. Google is a classic example of this structure.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-03-04T22:00:54+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Rules for Prototyping</p>]]></title>
      <link>https://aycl.uie.com/blog/rules_for_prototyping</link>
      <guid>https://aycl.uie.com/blog/rules_for_prototyping#When:22:00:47Z</guid>
      <description><![CDATA[<ol>
	<li>
		Each prototype should take less than an hour to make.</li>
	<li>
		The first prototype you create for a product should be so simple that anyone can build it.</li>
	<li>
		Build ugly.</li>
</ol>
<p>
	<a href="http://https://aycl.uie.com/virtual_seminars/watch/so_what_do_i_make/7309">Dan Mall believes</a> that every prototype you make should solve one problem with one solution. Don&rsquo;t build something that is complete. Use your prototypes as an opportunity to explore creative problem solving, and typography. What will an infinite scroll look like on this site? Explore the pieces of your project in creative and inventive ways.</p>
<p>
	Developing prototypes and element collages are all part of the skill set of a great designer. Sketch more. Write more. Make something.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-02-25T22:00:47+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Product Strategy</p>]]></title>
      <link>https://aycl.uie.com/blog/product_strategy</link>
      <guid>https://aycl.uie.com/blog/product_strategy#When:22:00:21Z</guid>
      <description><![CDATA[<p>
	<a href="https://aycl.uie.com/virtual_seminars/watch/designing_to_learn_testing_your_minimum_viable_product">Melissa Perri tells us</a> that minimum Viable Products are an answer to a question, a solution to a perceived problem that users have. Product teams experiment with solutions to learn more about their customers and the feasibility of their proposed solutions. They experiment, explains Product Manager and UX Designer, Melissa Perri, to solve two things before they build:</p>
<p>
	<strong>Problem-Solution Fit:</strong> Does this problem exist and can I solve it?</p>
<p>
	<strong>Product-Market Fit:</strong> Is my product desirable in the market?</p>
<p>
	Product teams learn through experimentation, and though these experiments may result in more failures than successes, the process of questioning, experimenting, and testing will hone the final product vision and strategy.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-02-18T22:00:21+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Streamline Your Design Efforts</p>]]></title>
      <link>https://aycl.uie.com/blog/streamline_your_design_efforts1</link>
      <guid>https://aycl.uie.com/blog/streamline_your_design_efforts1#When:12:00:25Z</guid>
      <description><![CDATA[<p>
	When in the thick of a project, the small, day-to-day decisions we make as designers can get away from us. <a href="https://aycl.uie.com/virtual_seminars/watch/so_what_do_i_make/7309">Dan Mall knows</a> that that&rsquo;s when an interface inventory can make a difference.</p>
<p>
	If you take an inventory of button styles, for example, on your project or site, you may find a variety of styles, typography, and subtle design variations that were not intentional. Design teams can review an inventory, and all of the decisions that were made, and use that information to create an overall style guide that streamlines design decisions and can be applied in the future. This approach will result in cleaner code, and reduce the cognitive load on users.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-02-11T12:00:25+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Thinking In Metaphors</p>]]></title>
      <link>https://aycl.uie.com/blog/thinking_in_metaphors</link>
      <guid>https://aycl.uie.com/blog/thinking_in_metaphors#When:12:00:34Z</guid>
      <description><![CDATA[<p>
	Metaphors have a knack of encapsulating a feeling or experience, and for this reason, they stick. User researchers gathering data can find the essence of a customer&rsquo;s experience and communicate it effectively by looking for the metaphors that people naturally use to describe their experiences.</p>
<p>
	The qualitative datasets that researchers collect as part of user research are often full of metaphors &ndash; and not just the things that people say. <a href="https://aycl.uie.com/virtual_seminars/watch/metaphors_in_qualitative_research_analysis_the_force_is_strong">Cyd Harrell</a> notes that researchers take while observing participants often contain rich insights into user behavior. Metaphors humanize the data we retrieve and can become a powerful part of the larger design and product conversations we have.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-02-04T12:00:34+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Finding Amazing User Research Participants</p>]]></title>
      <link>https://aycl.uie.com/blog/finding_amazing_user_research_participants</link>
      <guid>https://aycl.uie.com/blog/finding_amazing_user_research_participants#When:12:00:45Z</guid>
      <description><![CDATA[<p>
	User research informs the work that we do and is a critical piece to the success of the customer journey maps and buyer cycles we define for products. <a href="https://aycl.uie.com/virtual_seminars/how_to_find_and_recruit_amazing_participants_for_user_research">As Nate Bolt tells us</a>, research shapes the success of our work, and illuminates <em>the why</em>, when products fall short of expectations.</p>
<p>
	There are a variety of ways that teams can recruit testing participants, from simply finding people on the street, to targeting specific audiences.&nbsp; Each approach has pros and cons. The method you use for gathering participants should be informed by the type of user research you do, and the product or concept you are testing.</p>
<h3>
	Eight Categories For Recruiting Research Participants</h3>
<ol>
	<li>
		First person you see</li>
	<li>
		Someone in your office</li>
	<li>
		Friends and family</li>
	<li>
		Craigslist, or another community</li>
	<li>
		Recruiting Agency</li>
	<li>
		Panel</li>
	<li>
		Facebook Ads/Twitter</li>
	<li>
		Live User Intercept</li>
</ol>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-01-28T12:00:45+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Getting Unstuck</p>]]></title>
      <link>https://aycl.uie.com/blog/getting_unstuck</link>
      <guid>https://aycl.uie.com/blog/getting_unstuck#When:12:00:26Z</guid>
      <description><![CDATA[<p>
	You&rsquo;re crunching under a deadline and your brain is jelly. Synapses are fried. You can&rsquo;t surface a creative thought for the life of you. You&rsquo;re stuck. What do you do?</p>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/practical_creativity">Dan Saffer has a practical prescription</a> for getting unstuck, unblocked, and energized. Here are his tips for how to build a creative habit that sustains you through those dark days when ideas run dry.</p>
<ul>
	<li>
		<strong>Prepare:</strong> Build a creative habit. Schedule a small block of time and show up every day.</li>
	<li padding-top:="" style="padding-top: 10px;&gt;
		&lt;strong&gt;Find a ritual:&lt;/strong&gt; Artists often create a ritual around the work they do to get them in the right headspace. It could be listening to music, arranging pencils, what-have-you. Find what works for you.&lt;/li&gt;
	&lt;li style=">
		<strong>Find a ritual:</strong>&nbsp;Artists often create a ritual around the work they do to get them in the right headspace. It could be listening to music, arranging pencils, what-have-you. Find what works for you.</li>
	<li padding-top:="" style="padding-top: 10px;&gt;
		&lt;strong&gt;Walk:&lt;/strong&gt; If you are feeling stuck, get outside. Why? Because even Nietzsche thought it was a good idea.&lt;/li&gt;
	&lt;li style=">
		<strong>Keep a list of your top three big questions:</strong>&nbsp;Hang them in a visible place in your workspace so you can think about them.</li>
	<li padding-top:="" style="padding-top: 10px;&gt;
		&lt;strong&gt;Walk:&lt;/strong&gt; If you are feeling stuck, get outside. Why? Because even Nietzsche thought it was a good idea.&lt;/li&gt;
	&lt;li style=">
		<strong>Walk:</strong> If you are feeling stuck, get outside. Why? Because even Nietzsche thought it was a good idea.</li>
	<li padding-top:="" style="padding-top: 10px;&gt;
		&lt;strong&gt;Walk:&lt;/strong&gt; If you are feeling stuck, get outside. Why? Because even Nietzsche thought it was a good idea.&lt;/li&gt;
	&lt;li style=">
		<strong>Be boring:&nbsp;</strong>If you are out and about, resist the urge to look at your phone and other digital distractions.</li>
	<li padding-top:="" style="padding-top: 10px;&gt;
		&lt;strong&gt;Walk:&lt;/strong&gt; If you are feeling stuck, get outside. Why? Because even Nietzsche thought it was a good idea.&lt;/li&gt;
	&lt;li style=">
		<strong>Time:&nbsp;</strong>Spend as much time as you can with the problem you are trying to solve.</li>
</ul>
<p style="padding-top: 10px;&gt;
		&lt;strong&gt;Walk:&lt;/strong&gt; If you are feeling stuck, get outside. Why? Because even Nietzsche thought it was a good idea.&lt;/li&gt;
	&lt;li style=">
	Solutions tend to come to us when we aren&rsquo;t thinking very hard about them. Give yourself the space to ruminate over ideas, ideate, and percolate.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-01-21T12:00:26+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Unearthing Themes In Research Data</p>]]></title>
      <link>https://aycl.uie.com/blog/unearthing_themes_in_research_data</link>
      <guid>https://aycl.uie.com/blog/unearthing_themes_in_research_data#When:12:00:01Z</guid>
      <description><![CDATA[<p>
	<a href="https://aycl.uie.com/virtual_seminars/watch/metaphors_in_qualitative_research_analysis_the_force_is_strong">Cyd Harrell tells us</a> that user research data often contains metaphors that describe the overall experience that participants have. Researchers can surface these metaphors in data, and in their notes, by taking a closer look at the language that participants use to describe their experience. Language that falls within the following thematic groups is particularly interesting, because it represents powerful human desires and needs, and can provide insights into the overall user experience.</p>
<ul>
	<li>
		<strong>Attraction:</strong> Love, sex, and friendship. Participants might express emotion in these areas toward a product or concept. Attraction represents deep human needs, but it can also represent repulsion &mdash; for example, participants who feel discomfort with a product or experience.</li>
	<li style="padding-top: 10px;">
		<strong>Food and Shelter:</strong> Language that describes the feeling of home and safety, or lack thereof.</li>
	<li style="padding-top: 10px;">
		<strong>Status &amp; Competition:</strong> This is another deep human connection that can result in the use of interesting metaphors. What kind of competition are people trying to win? What is important to them?</li>
	<li style="padding-top: 10px;">
		<strong>Places:</strong> Language that describes a place or context.</li>
	<li style="padding-top: 10px;">
		<strong>Animals:</strong> What creatures show similar behavior?</li>
</ul>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-01-14T12:00:01+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Know Your RACI</p>]]></title>
      <link>https://aycl.uie.com/blog/know_your_raci</link>
      <guid>https://aycl.uie.com/blog/know_your_raci#When:12:00:13Z</guid>
      <description><![CDATA[<p>
	Stakeholders can be incredibly helpful to teams&mdash;or problematic, depending on how you look at them. <a href="https://aycl.uie.com/virtual_seminars/watch/preventing_the_swoop_and_poop_with_successful_stakeholder_engagement">As Kim Goodwin says</a>, we can&rsquo;t expect busy stakeholders to bend to our way of working and communicating, but we can create a constructive environment for their feedback and the way we respond to it.</p>
<p>
	A good place to begin is with a team meeting that explores the roles and responsibilities of everyone involved: who will be <strong>responsible</strong> for doing the work, who will be <strong>accountable</strong> (the people who will approve the work), who should be <strong>consulted</strong>, and who should be kept <strong>informed</strong>. The acronym for this approach is called <strong>RACI</strong> and seasoned project managers are familiar with the process.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-01-07T12:00:13+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Cindy Alvarez&#39;s Preview: Infectious Research</p>]]></title>
      <link>https://aycl.uie.com/blog/alvarez_infectious_research</link>
      <guid>https://aycl.uie.com/blog/alvarez_infectious_research#When:16:22:19Z</guid>
      <description><![CDATA[<p>
	Get tactics for spreading customer insights through an organization (even when they&#39;re not popular). You&#39;ll walk away with templates and some ideas to put into practice ASAP!</p>

<iframe src="https://player.vimeo.com/video/191540679" width="640" height="400" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>

<p>
	This presentation is one of 6 we captured from Lou Rosenfeld&#39;s <a href="https://aycl.uie.com/events/rosenfeld_medias_user_research_for_everyone">User Research for Everyone</a>.&nbsp;</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2017-01-03T16:22:19+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Abby Covert&#39;s Preview: Making Sense of Research Findings</p>]]></title>
      <link>https://aycl.uie.com/blog/covert_making_sense_of_research</link>
      <guid>https://aycl.uie.com/blog/covert_making_sense_of_research#When:15:41:55Z</guid>
      <description><![CDATA[<p>
	Abby Covert shares a variety of tools and tips for taking the outputs that your research yields and finding useful patterns and insights.</p>

<iframe src="https://player.vimeo.com/video/191522162" width="640" height="400" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>

<p>
	This presentation is one of 6 we captured from Lou Rosenfeld&#39;s <a href="https://aycl.uie.com/events/rosenfeld_medias_user_research_for_everyone">User Research for Everyone</a>.&nbsp;</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-12-27T15:41:55+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Julie Stanford&#39;s Preview: Creating a Virtuous Cycle: The Research and Design Feedback Loop</p>]]></title>
      <link>https://aycl.uie.com/blog/stanford_creating_a_virtuous_cycle</link>
      <guid>https://aycl.uie.com/blog/stanford_creating_a_virtuous_cycle#When:17:58:49Z</guid>
      <description><![CDATA[<p>
	Julie Stanford shares how to insure research impacts design and how to design better research. You&#39;ll get concrete steps for creating a virtuous research-design cycle.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="400" mozallowfullscreen="" src="https://player.vimeo.com/video/191508267" webkitallowfullscreen="" width="640"></iframe></p>
<p>
	This presentation is one of 6 we captured from Lou Rosenfeld&#39;s <a href="https://aycl.uie.com/events/rosenfeld_medias_user_research_for_everyone">User Research for Everyone</a>. &nbsp;</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-12-20T17:58:49+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Streamline Your Design Efforts</p>]]></title>
      <link>https://aycl.uie.com/blog/streamline_your_design_efforts</link>
      <guid>https://aycl.uie.com/blog/streamline_your_design_efforts#When:16:00:36Z</guid>
      <description><![CDATA[<p>
	When in the thick of a project, the small, day-to-day decisions we make as designers can get away from us. <a href="http://https://aycl.uie.com/virtual_seminars/watch/so_what_do_i_make/7309">As Dan Mall tells us</a>, that&rsquo;s when an interface inventory can make a difference.</p>
<p>
	If you take an inventory of button styles, for example, on your project or site, you may find a variety of styles, typography, and subtle design variations that were not intentional. Design teams can review an inventory, and all of the decisions that were made, and use that information to create an overall style guide that streamlines design decisions and can be applied in the future. This approach will result in cleaner code, and reduce the cognitive load on users.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-12-17T16:00:36+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Crafting Product Stories That Engage</p>]]></title>
      <link>https://aycl.uie.com/blog/crafting_product_stories_that_engage</link>
      <guid>https://aycl.uie.com/blog/crafting_product_stories_that_engage#When:14:47:31Z</guid>
      <description><![CDATA[<p>
	Your product must communicate its unique value to stand out in a competitive marketplace. Stories shape the way customers interact with products, and provide purpose and meaning to their experience. When customers respond well to product stories, they attribute value and desirability to the product and brand.</p>
<p>
	Begin by asking yourself what the story of your product is.</p>
<ul>
	<li>
		Who is the hero?</li>
	<li>
		What is the hero&rsquo;s goal?</li>
	<li>
		What is getting in the way of that goal?</li>
	<li>
		How will your product meet the hero&rsquo;s goal? What is its value?</li>
	<li>
		How will you get your hero to use the product?</li>
	<li>
		How will you sustain interest in the product?</li>
</ul>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/storytelling_in_design">Our goal</a>, says Donna Lichaw, is to create the best product stories that we can for customers. Successful product stories shape the way customers interact with the product. We create a world in which customers can see how our products enrich their lives.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-12-13T14:47:31+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Nate Bolt&#39;s Preview: How To Find and Recruit Amazing Participants for User Research</p>]]></title>
      <link>https://aycl.uie.com/blog/bolt_how_to_find_participants</link>
      <guid>https://aycl.uie.com/blog/bolt_how_to_find_participants#When:14:10:16Z</guid>
      <description><![CDATA[<p>
	Getting the right participants for your research is perhaps the most fundamental building block to gathering great insights. Nate covers the best methods for recruiting participants, including pros and cons and common use cases.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="400" mozallowfullscreen="" src="https://player.vimeo.com/video/191502738" webkitallowfullscreen="" width="640"></iframe></p>
<p>
	This presentation is one of 6 we captured from Lou Rosenfeld&#39;s <a href="https://aycl.uie.com/events/rosenfeld_medias_user_research_for_everyone">User Research for Everyone</a>.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-12-12T14:10:16+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Leah Buley&#39;s Preview: The Right Research Method for Any Problem (and Budget)</p>]]></title>
      <link>https://aycl.uie.com/blog/buley_the_right_research_method</link>
      <guid>https://aycl.uie.com/blog/buley_the_right_research_method#When:14:15:54Z</guid>
      <description><![CDATA[<p>
	Get a primer on the range of research methods available, and guide you in determining which is the best technique for what you&rsquo;re trying to learn now (and for your budget).</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="400" mozallowfullscreen="" src="https://player.vimeo.com/video/191499322" webkitallowfullscreen="" width="640"></iframe></p>
<p>
	This presentation is one of 6 we captured from Lou Rosenfeld&#39;s <a href="https://aycl.uie.com/events/rosenfeld_medias_user_research_for_everyone">User Research for Everyone</a>.&nbsp;</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-12-06T14:15:54+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Forming A Relationship With Forms</p>]]></title>
      <link>https://aycl.uie.com/blog/forming_a_relationship_with_forms1</link>
      <guid>https://aycl.uie.com/blog/forming_a_relationship_with_forms1#When:22:05:02Z</guid>
      <description><![CDATA[<p>
	With a little care and tough love, you can improve the form completion rates on your site. You might even make them fun. How? <a href="https://aycl.uie.com/virtual_seminars/watch/features_of_highly_effective_forms/5768">As Adam Gustafson tells us</a>, start by humanizing the language in your forms. Approach the content as a conversation you would like to have with your audience, and use language they would use.</p>
<p>
	Eliminate the clutter and noise of multiple fields and focus your user&rsquo;s attention on the information you need to gather. Make every field fight for its existence. This can be hard, as forms often represent an amalgamation of &ldquo;asks&rdquo; from across an organization. You&rsquo;ll need to fight the good fight and argue for clarity, precision, and laser-like focus. Pare-down fields to the bare minimum and remove anything that isn&rsquo;t required.</p>
<p>
	Make sure it&rsquo;s clear to your users what they need to be doing, and why it benefits them to share their information with you.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-12-05T22:05:02+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Dan Mall&#39;s Preview: So&hellip; what do I make? Exploring the World of Modern UX Design</p>]]></title>
      <link>https://aycl.uie.com/blog/mall_what_do_i_make</link>
      <guid>https://aycl.uie.com/blog/mall_what_do_i_make#When:15:33:10Z</guid>
      <description><![CDATA[<p>
	Dan Mall shares some behind-the-scenes design process details of responsive redesigns for organizations like TechCrunch, Entertainment Weekly, Radio Free Europe/Radio Liberty, and more.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="https://player.vimeo.com/video/191492897" webkitallowfullscreen="" width="640"></iframe></p>
<p>
	In the <a href="https://aycl.uie.com/virtual_seminars/so_what_do_i_make">full seminar</a>, you&#39;ll write a manifesto that gets your project on track from the start, as well as use performance budgets to guide your design work.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-11-29T15:33:10+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Responsive Images and Site Performance</p>]]></title>
      <link>https://aycl.uie.com/blog/responsive_images_and_site_performance</link>
      <guid>https://aycl.uie.com/blog/responsive_images_and_site_performance#When:17:06:40Z</guid>
      <description><![CDATA[<p>
	Images and content are a powerful duo when matched appropriately. Images compel us to act, convey emotion, and communicate the overall art direction of a project. Images help people understand content better. Choosing the wrong image to represent your content can make a big difference in the way users interact with it.</p>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/lets_talk_about_responsive_images_and_performance">As Jenn Lukas tells us</a>, we have 10 seconds to engage users on our sites before they lose interest. Forty percent of people will abandon a website if it takes longer than three seconds to load. Every second of your page load-time counts, and the culprit behind growing page sizes and slow rendering is the lofty and powerful image, particularly on e-commerce sites.</p>
<p>
	As we look at page load times and our brand experience across devices, we need to ask whether the image we use in one experience fits the needs of all devices. We should not only consider strategies like optimizing images, loading images lazily, but also choosing the right image and size for the right device, particularly in responsive designs. We want our sites to perform well and we should be shooting for page load-times of one second.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-11-18T17:06:40+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Erika Hall&#39;s Preview: Just Enough Research</p>]]></title>
      <link>https://aycl.uie.com/blog/hall_just_enough_research</link>
      <guid>https://aycl.uie.com/blog/hall_just_enough_research#When:18:55:03Z</guid>
      <description><![CDATA[<p>
	Every product, service, or interface we design in the safety and comfort of our workplaces has to survive and thrive in the real world. Research is the key to grounding ideas in reality and improving the odds of success, but research can be a very scary word.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="400" mozallowfullscreen="" src="https://player.vimeo.com/video/191495833" webkitallowfullscreen="" width="640"></iframe></p>
<p>
	This presentation is one of 6 we captured from Lou Rosenfeld&#39;s <a href="https://aycl.uie.com/events/rosenfeld_medias_user_research_for_everyone">User Research for Everyone</a>.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-11-15T18:55:03+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Content: Fast and Slow</p>]]></title>
      <link>https://aycl.uie.com/blog/content_fast_and_slow</link>
      <guid>https://aycl.uie.com/blog/content_fast_and_slow#When:16:00:28Z</guid>
      <description><![CDATA[<p>
	Content plays a critical role in guiding the pace of the user&rsquo;s experience. What we write, the words we choose, and the way we display language in design, are all tools we use to engage users and direct them. Users will often rate experiences that they perceive as slow as frustrating, while they will positively respond to ones in which they perceive to unfold quickly. But should all experiences be fast?</p>
<p>
	<br />
	As <a href="https://aycl.uie.com/virtual_seminars/vs103_controlling_the_pace_of_ux_with_content_strategy">Margot Bloomstein</a> tells us, when appropriate, users appreciate slow experiences when it is right for the brand, and it allows them to be engaged with the content, discover information, and create memories. Slow content can focus user attention and allow them to deliberate. For example, e-commerce sites that allow users to compare different types of products, pricing, quality, and attributes within comparison charts encourage deliberation. Financial and health information content can also benefit by these slower experiences.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-11-12T16:00:28+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Dustin DiTomasso&#39;s Preview: Designing Motivational Interventions</p>]]></title>
      <link>https://aycl.uie.com/blog/ditomasso_behavior_change_preview</link>
      <guid>https://aycl.uie.com/blog/ditomasso_behavior_change_preview#When:15:29:49Z</guid>
      <description><![CDATA[<p>
	We all design products that influence our users. Whether we are working on digital apps and tools that support physical or financial health, encouraging a customer to start down the path of a customer life cycle or close a transaction. Learn what behavior change design is and how it can be applied to digital interactions with powerful results.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/182714393" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/designing_for_behavior_change">Watch</a> this seminar to hear case studies and techniques on how to translate behavioral science research into design that improves user engagement.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-11-08T15:29:49+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Designing With Data</p>]]></title>
      <link>https://aycl.uie.com/blog/designing_with_data</link>
      <guid>https://aycl.uie.com/blog/designing_with_data#When:20:46:43Z</guid>
      <description><![CDATA[<p>
	Not all data is created equally. Designers use data and observation to make design decisions. But what data is useful? Google Analytics can give us bounce rates and time on page, for example, but what do the numbers actually tell us? We need to understand the why behind the numbers. Why did someone click on a link? What do people find confusing in the design? These are questions that analytics can&rsquo;t tell us, and we need to understand them to improve the user experience.</p>
<p>
	But we do have tools to investigate these questions. <a href="https://aycl.uie.com/virtual_seminars/is_design_metrically_opposed">Customer Journey Maps</a> help us see an experience and a product through the eyes of the user. Qualitative findings derived from user research can and should drive quantitative analysis. Quantitative and qualitative research should be essential tools that we blend together in our work to make informed design decisions that improve the user experience.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-11-03T20:46:43+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Jim Kalbach&#39;s Preview: Mapping Experiences: It&rsquo;s the Destination and the Journey</p>]]></title>
      <link>https://aycl.uie.com/blog/jim_kalbach_preview_mapping_experiences_its_the_destination_and_the_journey</link>
      <guid>https://aycl.uie.com/blog/jim_kalbach_preview_mapping_experiences_its_the_destination_and_the_journey#When:15:00:45Z</guid>
      <description><![CDATA[<p>
	Mapping experiences can help teams think more analytically about a product, adopt a user-centric approach, work cohesively, and engage more deeply with the user experience. Jim discusses how he uses maps as tools to support a collaborative, cross-functional team and stakeholder workshop.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/182553385" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/mapping_experiences_2016">Watch</a> to learn how you can contribute to more strategic conversations and build cross-functional, collaborative environments in the workplace.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-11-01T15:00:45+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Amy Jo Kim&#39;s Preview: How to Improve Your Product Design with Game Thinking</p>]]></title>
      <link>https://aycl.uie.com/blog/amy_jo_kims_preview_how_to_improve_your_product_design_with_game_thinking</link>
      <guid>https://aycl.uie.com/blog/amy_jo_kims_preview_how_to_improve_your_product_design_with_game_thinking#When:15:23:40Z</guid>
      <description><![CDATA[<p>
	In this seminar, learn how prototyping and getting your product into the hands of early adopters who can share critical feedback will influence your strategy and create a successful product. Amy Jo will show you how to trim the fat from six months of progress into six focused weeks.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/182722006" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	This <a href="https://aycl.uie.com/virtual_seminars/designing_for_habit_building">seminar</a> explores an innovative approach that establishes a creative feedback loop with early adopters to get to the heart of a product&rsquo;s appeal to a broader audience.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-10-25T15:23:40+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Abby Covert&#39;s Preview: Collaborative Information Architecture</p>]]></title>
      <link>https://aycl.uie.com/blog/covert_collaborative_ia</link>
      <guid>https://aycl.uie.com/blog/covert_collaborative_ia#When:15:23:15Z</guid>
      <description><![CDATA[<p>
	It can be challenging to get an organization to agree upon a controlled vocabulary to organize and name content. Abby will share specific tools in the form of diagrams, beyond the ubiquitous sitemap and wireframe, which communicate complex ideas.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/182570775" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	If you are looking for techniques to collaborate more successfully and find common ground around language and structure, this is the <a href="https://aycl.uie.com/virtual_seminars/collaborative_information_architecture">seminar</a> for you.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-10-18T15:23:15+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Samuel Hulick&#39;s Preview: Onboarding for Behavior Change</p>]]></title>
      <link>https://aycl.uie.com/blog/samuel_hulick_preview_onboarding_for_behavior_change</link>
      <guid>https://aycl.uie.com/blog/samuel_hulick_preview_onboarding_for_behavior_change#When:15:04:44Z</guid>
      <description><![CDATA[<p>
	Onboarding is the first interaction that our customers have with new products and features, and first impressions are important. Samuel will give us tips on how to communicate to management ways to improve onboarding and increase activation and retention rates.</p>
<p>
	&nbsp;</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/182718926" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	&nbsp;</p>
<p>
	If you are looking for ways to improve retention rates and signups in your user onboarding, <a href="https://aycl.uie.com/virtual_seminars/onboarding_2016">this seminar</a> is for you.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-10-11T15:04:44+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Mapping User Experiences</p>]]></title>
      <link>https://aycl.uie.com/blog/mapping_user_experiences</link>
      <guid>https://aycl.uie.com/blog/mapping_user_experiences#When:18:19:11Z</guid>
      <description><![CDATA[<p>
	We know as designers that there is a business value to thinking about the user experience. Experience maps, ecosystem maps, and customer journey maps are but a few of the tools that we use to visualize that user data and information. Within teams and especially when we include stakeholders, the act of mapping experiences helps us find a common understanding, says <a href="https://aycl.uie.com/virtual_seminars/mapping_experiences_2016">Jim Kalbach</a>. We begin by researching and collecting accurate information grounded in reality before we enter a sense-making phase, when we look for patterns and common themes.</p>
<p>
	The diagrams that we make are compelling artifacts. But the answers that we seek cannot be found in the diagrams themselves but rather in the process of mapping information and engaging with others in discourse around it.</p>
<p>
	People support what they help to create and when we map user experiences as teams, including stakeholders, we draw individuals out of their heads, out of organizational silos, and into the room to work collaboratively and develop this shared understanding.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-10-07T18:19:11+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Ahava Leibtag&#39;s Preview: Navigating Challenging Content Strategy Conversations</p>]]></title>
      <link>https://aycl.uie.com/blog/ahava_leibtag_preview_navigating_challenging_content_strategy_conversations</link>
      <guid>https://aycl.uie.com/blog/ahava_leibtag_preview_navigating_challenging_content_strategy_conversations#When:13:32:12Z</guid>
      <description><![CDATA[<p>
	How we provide feedback to others matters as much&mdash;or more&mdash;as what we say, and ultimately contributes to the success of our work. Ahava Leibtag shares an approach for creating the right environment to give critical feedback without putting people on the defensive.</p>
<p>
	<iframe src="https://player.vimeo.com/video/182724967" width="500" height="275" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></p>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/content_strategy_conversations">Watch</a> this seminar if you would like to improve the way you deliver and receive critical feedback.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-10-04T13:32:12+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Practice Collaborative Information Architecture</p>]]></title>
      <link>https://aycl.uie.com/blog/practice_collaborative_information_architecture</link>
      <guid>https://aycl.uie.com/blog/practice_collaborative_information_architecture#When:19:30:03Z</guid>
      <description><![CDATA[<p>
	Information Architecture is a practice of arranging parts to make sense of a whole. Naming and cataloging information in a logical and simple framework is a critical step to creating an understanding between the content and our users, says <a href="https://aycl.uie.com/virtual_seminars/collaborative_information_architecture">Abby Covert</a>.</p>
<p>
	Collaborative Information Architecture is a practice that draws stakeholders out of their respective silos within an organization, helps teams reach clarity on content and goals, and ultimately creates a common ground of understanding between all parties through the use of meeting facilitation, and visual diagrams that communicate complexity and resolve conflicts.</p>
<p>
	Collaborative IA can alleviate the following problems:</p>
<ul>
	<li>
		Internal disputes over what to call things</li>
	<li>
		Lack of clarity over what things &ldquo;are&rdquo; within an organization (people often have a different understanding across departments)</li>
	<li>
		Overlapping functionality</li>
	<li>
		Lack of prioritization of audiences or goals</li>
	<li>
		Arguing about priority through a lens of organizational politics</li>
	<li>
		&ldquo;This is how we&rsquo;ve always done it&rdquo; thinking</li>
	<li>
		&ldquo;Lacksonomy&rdquo; instead of taxonomy, when language and structure is developed organically and not thought-out</li>
</ul>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-09-29T19:30:03+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Laura Klein&#39;s Preview: Combining Qualitative and Quantitative Research</p>]]></title>
      <link>https://aycl.uie.com/blog/laura_klein_preview_combining_qualitative_and_quantitative_research</link>
      <guid>https://aycl.uie.com/blog/laura_klein_preview_combining_qualitative_and_quantitative_research#When:18:48:56Z</guid>
      <description><![CDATA[<p>
	Qualitative and Quantitative research are powerful tools that help us understand our users, their motivations, and how they interact with our products. Laura Klein breaks down the difference between these two methodologies and provides us with a formula for how to use them to test and improve upon a specific experience along the user&rsquo;s journey: the onboarding process.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/182716749" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/qualitative_and_quantitative_research">Discover</a> a framework for measuring the success of the onboarding process as well as specific tactics for teams to use to problem-solve weaknesses in their own onboarding and optimize products for success.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-09-27T18:48:56+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Should Content Strategy be Your Design Strategy?</p>]]></title>
      <link>https://aycl.uie.com/blog/should_content_strategy_be_your_design_strategy</link>
      <guid>https://aycl.uie.com/blog/should_content_strategy_be_your_design_strategy#When:15:51:35Z</guid>
      <description><![CDATA[<p>
	Which would improve your site more: a defined content strategy, or a redesign? Karen McGrane, in her interview with Jared Spool, &ldquo;<a href="https://www.uie.com/brainsparks/2012/09/14/karen-mcgrane-integrating-content-strategy-into-your-design-process/#transcript">Integrating Content Strategy into Your Design Process</a>,&rdquo; makes the case that a redesign is not the universal fix-it-all that many companies desire, and that content strategy is often where groups should focus their effort.</p>
<p>
	&ldquo;I think some of my love for content strategy in this day and age is, in a sense, acknowledging that in many situations a redesign is not the answer,&rdquo; says Karen. She says that often times, her clients aren&rsquo;t seeing the traffic that they expect on their site, and believe that the resources required by a major redesign will lead to gains.</p>
<p>
	But for many organizations, says Karen, &ldquo;The effort that they should be putting in should be in their content.&rdquo; Changing the design in major or minor ways is always an option, but &ldquo;none of that is going to be worth it if you don&rsquo;t have the content to back it up.&rdquo;</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-09-23T15:51:35+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Marc Stickdorn&#39;s Preview: Service Design Thinking</p>]]></title>
      <link>https://aycl.uie.com/blog/marc_stickdorn_preview_service_design_thinking</link>
      <guid>https://aycl.uie.com/blog/marc_stickdorn_preview_service_design_thinking#When:20:04:09Z</guid>
      <description><![CDATA[<p>
	Many businesses don&rsquo;t know how to get to the root of the problem when the customer experience fails. With service design tools, we gain a full understanding of the environment in which our products live and are used by customers.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/182580961" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	If you are curious about how service design works, or you are familiar with it and would like to learn more about service design tools, <a href="https://aycl.uie.com/virtual_seminars/service_design_thinking">get started here</a>.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-09-20T20:04:09+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Find Your Core Loop</p>]]></title>
      <link>https://aycl.uie.com/blog/find_your_core_loop1</link>
      <guid>https://aycl.uie.com/blog/find_your_core_loop1#When:15:41:59Z</guid>
      <description><![CDATA[<p>
	There are four techniques, influenced by game thinking and design, which product developers can use to get them to a minimum viable product to test faster, says <a href="https://aycl.uie.com/virtual_seminars/turbocharge_your_product_design_with_game_thinking">Amy Jo Kim</a>. The most critical step of the four is finding your Core Loop.</p>
<p>
	What is the core loop? It&rsquo;s the heart of your product, a series of actions that engages and delights your users and makes them want to return. A successful core loop drives long-term user engagement with a product.</p>
<p>
	So, how do you find it? Design your experience to evolve over time. This isn&rsquo;t about designing how the product looks, but rather systems. Ask yourself what the customer&rsquo;s experience with your product will be like, and how it will grow and evolve. Define what fun looks like for your audience. (It can mean different things to different people.) Then find and court early, passionate adopters of your product and seek their opinion.</p>
<p>
	That early feedback will be crucial to your product&rsquo;s development. If you can nail these early customers, who are not always representative of your ultimate end-market, they become partners and collaborators in your product as it develops.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-09-16T15:41:59+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Onboarding: Build And Retain Your Audience</p>]]></title>
      <link>https://aycl.uie.com/blog/onboarding_build_and_retain_your_audience</link>
      <guid>https://aycl.uie.com/blog/onboarding_build_and_retain_your_audience#When:15:07:44Z</guid>
      <description><![CDATA[<p>
	A common mistake in <a href="https://aycl.uie.com/virtual_seminars/growing_your_userbase_with_better_onboarding">user onboarding design</a> is an experience that shows complete user engagement with the product right out of the gates. A more successful approach, explains Samuel Hulick, starts where the user starts. In this approach, the onboarding design helps users move incrementally toward their next step, growing and adapting to the experience.</p>
<p>
	Map your users&rsquo; first experience with your product. Imagine what happens in their first sitting. If you use tool tips, don&rsquo;t throw them at the user all at once. Deliver them one at a time, and make sure they are action-oriented. If you do use tool tips, expect them to be skipped, especially if they are not action-oriented.</p>
<p>
	People don&rsquo;t buy products, Samuel explains. They buy better versions of themselves. What is the improvement that your product is providing? And how can you move your users toward that step?</p>
<p>
	<br />
	From, &ldquo;Growing Your User Base with Better Onboarding,&rdquo; a virtual seminar with Samuel Hulick.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-09-02T15:07:44+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Solve Design And Content Problems With Visual Models</p>]]></title>
      <link>https://aycl.uie.com/blog/solve_design_and_content_problems_with_visual_models</link>
      <guid>https://aycl.uie.com/blog/solve_design_and_content_problems_with_visual_models#When:13:52:40Z</guid>
      <description><![CDATA[<p>
	<a href="https://aycl.uie.com/virtual_seminars/solving_big_design_problems">Visual models</a> help us get unstuck when we rely too heavily on linear thinking or logic that ties us to certain assumptions or approaches in our problem solving. When we visually conceptualize ideas, we get out of our heads, arrange, interact, and share information in ways we might not otherwise consider.</p>
<p>
	You might have some hesitation about creating your own visual models, but Stephen Anderson strongly suggests you give it a try. Models help us see patterns in information, and combinations, that reveal new insights.</p>
<p>
	Many of use charts and diagrams, models and templates to track data or map a user experience&mdash;even visual models as simple as a Venn diagram or XY matrix. These are all highly useful methods to help us solve problems and create a new understanding of the work that we do.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-08-26T13:52:40+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Making Your Legacy Media More Accessible</p>]]></title>
      <link>https://aycl.uie.com/blog/making_your_legacy_media_more_accessible</link>
      <guid>https://aycl.uie.com/blog/making_your_legacy_media_more_accessible#When:13:06:58Z</guid>
      <description><![CDATA[<p>
	You&rsquo;ve got a website full of uncaptioned videos and images, PDFs that don&rsquo;t meet ISO standards, and a checklist of other legacy media that has to be &ldquo;fixed.&rdquo; On a limited budget. And by yesterday, of course. What&rsquo;s the best strategy for bringing your legacy media up to date?</p>
<p>
	Let analytics be your guide, says Whitney Quesenbery, accessibility expert and co-author of The Web For Everyone. Which PDFs are downloaded most often? What are the most popular videos? Find out where users go and what they do.</p>
<p>
	Once you&rsquo;ve identified key tasks and content, you can explore any existing barriers and address these systematically. While you&rsquo;re in the process of updating PDFs, for example, you can give users the option to contact you and request a specific PDF in accessible format. This is another source of &ldquo;street research&rdquo; that will help you prioritize your work.</p>
<p>
	<a href="https://aycl.uie.com/virtual_seminars/Accessibility_through_User_Research">Whitney&rsquo;s advice</a>? Acknowledge the problem. Communicate that you&rsquo;re working on a solution. And focus your energy and resources on the things that your users are most likely to need.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-08-12T13:06:58+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Collaborative IA</p>]]></title>
      <link>https://aycl.uie.com/blog/abby_coverts_collaborative_ia</link>
      <guid>https://aycl.uie.com/blog/abby_coverts_collaborative_ia#When:18:18:14Z</guid>
      <description><![CDATA[<p>
	By <a href="http://abbytheia.com/">Abby Covert</a></p>
<p>
	<em>This post was originally published on Abby&#39;s blog, <a href="http://abbytheia.com/2016/08/05/collaborative-ia/">Abby The IA</a>, on August 5, 2016.</em></p>
<p>
	&nbsp;</p>
<p>
	Last week I had the pleasure of teaching a new webinar for UIE&rsquo;s All You Can Learn Library. The video is now available, and with permission from UIE I have decided to share and primary lessons of the talk.&nbsp;</p>
<p>
	(You can <a href="http://www.uie.com/handouts/virtual-seminars/UIE_VS162_Collaborative_IA.pdf">get Abby&#39;s slide deck</a> or <a href="https://aycl.uie.com/virtual_seminars/transcripts/vs163_collaborative_ia">read the transcript</a>)</p>
<p>
	&nbsp;</p>
<h3>
	Why Collaborative Information Architecture?</h3>
<p>
	I talk to a lot of people about IA. It is one of my favorite things to do. One common theme I run into in these conversations is how to deal with people. It seems that everyone agrees that the main challenge of practicing IA is not deciding where to put things or what to call things, it is doing so in an environment where people have diverse opinions about where to put things and what to call things. After bumping into this reality enough times, I decided to really give it some thought. The result is this:</p>
<p>
	Too many people are practicing information architecture alone at their desks and presenting the results to their colleagues and clients. As a result, they are struggling to make actionable change, being discouraged by lack of understanding and getting frustrated with not being respected for their expertise.</p>
<p>
	<a href="http://www.howtomakesenseofanymess.com/">How to Make Sense of Any Mess</a>, I wrote: &ldquo;&hellip;making maps and diagrams alone at your desk is not practicing information architecture.&rdquo;</p>
<p>
	I made this point in passing to get across the idea that dealing with other people&rsquo;s opinions is part of IA work, not something we get to choose our way out of. Ever since writing this line I have looked to pressure test it and create lessons around how to get other people involved in IA work.</p>
<p>
	Because in my experience, practicing IA with other people is not only more efficient, it is also more effective.</p>
<p>
	In preparation for the webinar I sent out a survey asking people a few questions about challenges they face in practicing IA. The result was 79 in-depth responses where people poured their hearts and souls into two simple free text fields.</p>
<p>
	Here is a recap of the common things I heard:</p>
<ul>
	<li>
		Conversations about language are difficult because people within a single organization are often speaking different languages based on role or area of focus</li>
	<li>
		It is common to run into arguments about priority (of audiences, of goals, of resources et al) and for prioritization to be considered through a lens of organizational politics not user centricity</li>
	<li>
		People complained about the prevalence of &ldquo;This is how we have always done it&rdquo; thinking and how hard it is to get organizations to change</li>
	<li>
		Other competencies were reported to ignore or override decisions made by IA or seeing IA as cosmetic and arbitrary</li>
	<li>
		Lack of time or budget for collaboration, testing and iteration around IA was often attributed as the largest thing standing in the way of good IA thinking</li>
</ul>
<p>
	With all this in mind I set out to create a webinar to help people think about their IA process and look for opportunities to make it more collaborative.</p>
<p>
	In this 90 minute presentation I cover:</p>
<ul>
	<li>
		How to communicate the value of IA to your organization</li>
	<li>
		How to make time/get time for IA</li>
	<li>
		How to think about IA in agile vs waterfall environments</li>
	<li>
		How to use stakeholder interviews to get people invested in making things clear</li>
	<li>
		How to facilitate low fidelity conversations about language</li>
	<li>
		How to mine for language across channels and contexts</li>
	<li>
		How to use diagrams and drawing exercises to collaborate on IA with others</li>
	<li>
		How to get people to actually pay attention to controlled vocabulary work</li>
</ul>
<p>
	One of the most valuable parts of the research survey was the &ldquo;burning IA questions&rdquo; that people asked &mdash; but with all the content I had to share in the webinar, a lot of those great questions ended up on the cutting room floor. Below I would like to answer the top five questions that people submitted that didn&rsquo;t make it into the talk.</p>
<h3>
	How do you establish trust when you don&rsquo;t have years of experience?</h3>
<p>
	The best advice I can give you when it comes to building trust is this: listen more than you speak. I find that often times people go through their days aiming to be seen as the smartest person in the room, constantly looking for opportunities to show off their skills or ideas. If you instead spend most of time asking questions and genuinely listening to the answers your clients and colleagues give you, you will be seen as a more trustworthy partner.</p>
<p>
	The second piece of advice I have for you is to stop having opinions. Well, more like stop weighing in with your opinion. When we talk about IA we are already dealing with many people&rsquo;s opinions. You want to position yourself as someone who will help to weigh and compare all the opinions that exist so progress can be made, not as someone who will take sides or fight for a certain point of view. Both of these pieces of advice require you to set aside your ego in service of acting as a filter for others. This is a serious challenge to overcome if you want to be trusted in doing IA work, especially without a proven track record.</p>
<p>
	&ldquo;When making a cup of coffee, the filter&rsquo;s job is to get the grit out before a user drinks the coffee. Sensemaking is like removing the grit from the ideas we&rsquo;re trying to give to users.&rdquo; excerpt from <a href="http://www.howtomakesenseofanymess.com/">How to Make Sense of Any Mess</a></p>
<h3>
	Who within an organization should own the IA?</h3>
<p>
	The simple answer is everyone. I have experienced the IA being owned in technology, marketing, design, product and even most recently by finance&hellip; all have resulted in the same issue. Whatever group owns the IA gets its priorities all over it. So instead of deciding who should own the IA, I have started to recommend that my clients create governing bodies for the IA that include cross functional members who come together on a set schedule to discuss IA issues and make IA decisions. By making it so that there is no one group or function that owns the IA it is more likely that decisions will be upheld and questions will be routed appropriately.</p>
<h3>
	Can we practice IA with others without them knowing what IA is?</h3>
<p>
	Yes. Often the best way to talk about IA is to talk about the two concepts within it: language and structure. Both of these concepts tend to make sense to folks across functions and areas of experience. So while educating people on IA can be useful when trying to influence an organization to care about it, it is more 201 level content best taught once the 101 concepts are clear and actionable.</p>
<h3>
	Is it possible to architect something that you don&rsquo;t understand because it is just too big, too specialized or too complex?</h3>
<p>
	I spent a lot of time thinking about this one. I landed here: No it is not possible to architect something you don&rsquo;t yet understand. It is the process of understanding it that allows us to shape places in support of it. I have been in many circumstances where the brain-hurt of getting up to speed was hard to stomach. I have lost sleep thinking &ldquo;this is going to be the mess I can&rsquo;t make sense of&rdquo; and yet with time, persistence and bravery I have always been able to break it down and understand it. Here are some tips:</p>
<ul>
	<li>
		Take your time, some things take a while to unravel. Spread the work out and take breaks to think on it. Sometimes our brains need to sit with something passively to have a real breakthrough</li>
	<li>
		Visualize it, it is always more complicated when it is kept in our heads alone. These visualizations can be messy and stay messy for a long time while you are working through the mess. Don&rsquo;t be afraid of unresolved diagrams, they are sometimes needed to resolve larger issues surrounding the diagram</li>
	<li>
		Use your naivety as a tool to get people to break down complex things into its parts. I have often asked my clients to describe something as if they were speaking to a grade school classroom.</li>
	<li>
		Compare it to something you do know. Find a metaphor or like minded thing in the world that can serve as a bridge between not knowing and knowing</li>
</ul>
<h3>
	How do you balance the need to continuously educate your co-workers with not getting stale/turning people off with constant preaching?</h3>
<p>
	There is a thin line between educating and preaching. The first tip I have on keeping from turning people off is similar to the advice I gave on question 1. Try listening more and talking less. What would it be like to go into your next meeting and pose everything as a question? Often the person you are trying to educate can tell you what they don&rsquo;t understand easier than you can educate them on everything you know while hoping something will stick. So after an initial period of proactively introducing some concepts around IA, keep your teaching reactive to what people are struggling with. Also work on your critiquing skills, and make sure your opinions aren&rsquo;t clouding your judgement. It is common for people to get all hopped up on their own expertise and use their expert voice when voicing their opinions.</p>
<p>
	Lastly, make sure people know that you know that IA is subjective. There are many ways to do this work. If people understand their role in making good IA choices, they are more likely to feel educated, and not preached at.</p>
<p>
	&mdash;</p>
<p>
	I hope you found the <a href="https://aycl.uie.com/virtual_seminars/collaborative_information_architecture">presentation</a> and my answers to these questions useful. I am always open to questions from readers, so throw them my way if you have them.</p>
<p>
	Thanks for reading.</p>
<p>
	<a href="http://abbytheia.com/">Abby "the IA" Covert</a> is an independent information architect living, teaching and working in New York City.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-08-05T18:18:14+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Design Clinics: The Cure for Lack of Design Cohesion?</p>]]></title>
      <link>https://aycl.uie.com/blog/design_clinics_the_cure_for_lack_of_design_cohesion</link>
      <guid>https://aycl.uie.com/blog/design_clinics_the_cure_for_lack_of_design_cohesion#When:18:07:30Z</guid>
      <description><![CDATA[<p>
	When you&rsquo;re a design lead within a large organization, you&rsquo;re often in charge of groups of designers across different silos. As a <a href="https://aycl.uie.com/virtual_seminars/design_systems">design system</a> advocate, you position yourself as a collaborator, someone who&rsquo;s there to help folks understand the importance of standards, not just point out issues and oversights during a quarterly review.</p>
<p>
	Nathan Curtis, EightShapes founder and author of Modular Web Design, uses &ldquo;design clinics&rdquo; to build collaborative relationships and keep his team faithful to standards and design systems. Once a week, he holds drop-in office hours. Designers and developers stop by to present their work and get advice about how to bring it in line with the corporate brand.</p>
<p>
	Design clinics are a lightweight, informal way to &ldquo;triage&rdquo; glaring discrepancies while fostering a sense of unity and collaboration. They don&rsquo;t eat up a bunch of hours, but they can have a huge impact on the quality and cohesiveness of your organization&rsquo;s designs.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-08-05T18:07:30+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Jim Kalbach&#39;s Preview: Defining a UX Design Strategy</p>]]></title>
      <link>https://aycl.uie.com/blog/kalbach_ux_stategy</link>
      <guid>https://aycl.uie.com/blog/kalbach_ux_stategy#When:13:16:54Z</guid>
      <description><![CDATA[<p>
	What strategy characteristics lead to concrete elements that will actually work for your team? Jim Kalbach knows how to remove fuzziness from design discussions and inspire consistent action from diverse personalities.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/122763444?color=ab3232&amp;title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	If your strategy discussions feel more like political battles than progressive team-building, <a href="https://aycl.uie.com/virtual_seminars/defining_a_ux_design_strategy">this seminar</a> is for you.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-08-02T13:16:54+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Bridging the Gap Between Abstract and Concrete</p>]]></title>
      <link>https://aycl.uie.com/blog/bridging_the_gap_between_abstract_and_concrete1</link>
      <guid>https://aycl.uie.com/blog/bridging_the_gap_between_abstract_and_concrete1#When:18:21:15Z</guid>
      <description><![CDATA[<p>
	Picture a massive pile of LEGO bricks dumped out on a table. Now imagine those same bricks separated, organized by color or size or function. How much easier is it to build when the components you need are right at hand?</p>
<p>
	Pattern libraries are a great way to start &ldquo;sorting the pile,&rdquo; but they don&rsquo;t always go far enough.</p>
<p>
	You don&rsquo;t really see how these things get used. You don&rsquo;t see these things in context. You don&rsquo;t see how these basic LEGO blocks combine together to form the final interface.</p>
<p>
	With <a href="https://aycl.uie.com/virtual_seminars/building_design_systems_from_atomic_elements">atomic design</a>, you can see how the components fit together&mdash;how they interact with each other. You can create consistent, cohesive experiences. And ultimately, you end up with a robust system that the client can use in the future, versus a handful of page templates that only work with the current use case.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-07-29T18:21:15+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Kristina Halvorson&#39;s Preview: A Content Strategy Roadmap</p>]]></title>
      <link>https://aycl.uie.com/blog/halvorson_preview_content_strategy_roadmap</link>
      <guid>https://aycl.uie.com/blog/halvorson_preview_content_strategy_roadmap#When:17:42:39Z</guid>
      <description><![CDATA[<p>
	How to make a website: discover, define, design, develop, deploy. It&#39;s a familiar framework for most of our project processes. In this seminar, Kristina Halvorson walks us through a typical website project to demonstrate why, how, where, and when content strategy happens&mdash;and how you can do it in your organization, too.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/122765447?color=ab3232&amp;title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	<a href="https://www.uie.com/events/virtual_seminars/content_strategy_roadmap">Watch to see</a> what kind of content is useful and usable, and how content already influences your user and business goals.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-07-26T17:42:39+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Avoid Design Disasters with Lean UX</p>]]></title>
      <link>https://aycl.uie.com/blog/avoid_design_disasters_with_lean_ux2</link>
      <guid>https://aycl.uie.com/blog/avoid_design_disasters_with_lean_ux2#When:13:53:01Z</guid>
      <description><![CDATA[<p>
	Startups come and startups go. But have you ever stopped to think about why they go, why they weren&rsquo;t successful enough to stick around? The vast majority of projects fail not because people couldn&rsquo;t build a great product using the latest technology. They failed because we built something nobody wanted.</p>
<p>
	Lean UX is the perfect <a href="https://aycl.uie.com/virtual_seminars/minimizing_design_risk_with_the_minimal_viable_product_mvp">disaster-avoidance technique</a>.</p>
<ol>
	<li>
		You start with one customer&mdash;your end user.</li>
	<li>
		You do your research and figure out the number one problem they have with your product or service.</li>
	<li>
		You take a guess at what you could do to solve that problem.</li>
	<li>
		You run your &ldquo;hypothesis&rdquo; through the &ldquo;think, make, check&rdquo; cycle to see if your guess was right.</li>
</ol>
<p>
	If it was, congratulate yourself. If it wasn&rsquo;t, go back and start over.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-07-22T13:53:01+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Derek Featherstone&#39;s Preview: Accessibility as a Design Tool</p>]]></title>
      <link>https://aycl.uie.com/blog/featherstone_preview_accessibility</link>
      <guid>https://aycl.uie.com/blog/featherstone_preview_accessibility#When:12:44:19Z</guid>
      <description><![CDATA[<p>
	You know that accessibility is important, but somewhere along the way it got an undeserved reputation for being ugly, costly, and driven only by technical-compliance requirements.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/122781501" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	<a href="http://aycl.uie.com/virtual_seminars/vs_94.5_accessibility_as_a_design_tool">Derek Featherstone</a> is going to show you how beautiful, inexpensive, and user-experience-driven accessibility truly is when it&#39;s addressed early.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-07-19T12:44:19+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Find Your Core Loop</p>]]></title>
      <link>https://aycl.uie.com/blog/find_your_core_loop</link>
      <guid>https://aycl.uie.com/blog/find_your_core_loop#When:14:06:18Z</guid>
      <description><![CDATA[<p>
	There are four techniques, influenced by game thinking and design, which product developers can use to get them to a minimum viable product to test faster, says <a href="https://aycl.uie.com/virtual_seminars/turbocharge_your_product_design_with_game_thinking">Amy Jo Kim</a>. The most critical step of the four is finding your Core&nbsp;Loop.</p>
<p>
	What is the core loop? It&rsquo;s the heart of your product, a series of actions that engages and delights your users and makes them want to return. A successful core loop drives long-term user engagement with a&nbsp;product.</p>
<p>
	So, how do you find it? Design your experience to evolve over time. This isn&rsquo;t about designing how the product looks, but rather systems. Ask yourself what the customer&rsquo;s experience with your product will be like, and how it will grow and evolve. Define what fun looks like for your audience. (It can mean different things to different people.) Then find and court early, passionate adopters of your product and seek their opinion. That early feedback will be crucial to your product&rsquo;s development. If you can nail these early customers, who are not always representative of your ultimate end-market, they become partners and collaborators in your product as it&nbsp;develops.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-07-15T14:06:18+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Will Evans&#39; Preview: Minimizing Design Risk with The Minimal Viable Product (MVP)</p>]]></title>
      <link>https://aycl.uie.com/blog/evans_preview_mvp</link>
      <guid>https://aycl.uie.com/blog/evans_preview_mvp#When:14:22:05Z</guid>
      <description><![CDATA[<p>
	If your team has been practicing some form of Agile or Scrum, it likely has a very loose definition of an MVP, a Minimal Viable Product.&nbsp; If your iteration planning tends to focus on timelines, feature sets, and estimates--rather than on the value to the customer of whatever you&rsquo;re building - then it&rsquo;s time to spend 90 minutes with Will Evans.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/123131670?color=ab3232&amp;title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	If your team is more focused on &ldquo;ship date&rdquo; than creating real customer value, <a href="http://aycl.uie.com/virtual_seminars/minimizing_design_risk_with_the_minimal_viable_product_mvp">watch this seminar</a>.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-07-12T14:22:05+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Steph Hay&#39;s Preview: What Video Games Teach Us About UX</p>]]></title>
      <link>https://aycl.uie.com/blog/hay_preview_video_game_ux</link>
      <guid>https://aycl.uie.com/blog/hay_preview_video_game_ux#When:14:35:31Z</guid>
      <description><![CDATA[<p>
	Great UX design influences one video game becoming a cultural icon while another lands in the $5 bin at GameStop. So what cues can we take from these popular games&mdash;and from this technology-driven industry that so closely parallels our own?</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/123203889?color=ab3232&amp;title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	<a href="http://aycl.uie.com/virtual_seminars/content_first_ux_design_what_video_games_teach_us_about_ux">Watch Steph Hay&#39;s seminar</a> to see how to apply content-first UX design and contextual learning.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-06-28T14:35:31+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	The Blink Test</p>]]></title>
      <link>https://aycl.uie.com/blog/the_blink_test</link>
      <guid>https://aycl.uie.com/blog/the_blink_test#When:18:01:06Z</guid>
      <description><![CDATA[<p>
	Great designs connect us emotionally to a product. Within milliseconds, we form opinions that influence our engagement and understanding of what we see. The longer we are exposed to something, the more we grow to like it and the farther we move away from our original gut reaction. It&rsquo;s called the &ldquo;Mere Exposure Effect.&rdquo;</p>
<p>
	As designers, we often look to the user for answers. <a href="https://aycl.uie.com/virtual_seminars/watch/hunches_instincts_and_trusting_your_gut">Leah Buley</a> argues that relying on customer data alone, &ldquo;squanders [an] opportunity to foster an environment where we talk about the design together and we put forth strong points of view about what good looks like.&rdquo;</p>
<p>
	This is the point when we need to get back to our gut instincts. Leah has an approach that she uses called &ldquo;The Blink Test&rdquo; to harness that initial impression we have and to observe what it tells us.</p>
<p>
	Close your eyes, step back, and take a moment. Then open your eyes and listen to what you are feeling. Observe that first moment and ask yourself the following questions:</p>
<ul>
	<li>
		What do I notice?</li>
	<li>
		How does this feel?</li>
	<li>
		Is this prototypical?</li>
	<li>
		What can I do?</li>
</ul>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-06-27T18:01:06+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	OKRs and You</p>]]></title>
      <link>https://aycl.uie.com/blog/okrs_and_you</link>
      <guid>https://aycl.uie.com/blog/okrs_and_you#When:14:17:31Z</guid>
      <description><![CDATA[<p>
	Objectives and Key Results (OKRs) are a powerful management strategy that companies as large as Alphabet (Google) and Intel use to align their efforts across teams to reach business goals.</p>
<p>
	So, what are they? Begin by defining a qualitative objective. The objective is your big idea, the brass ring. Your key results are the quantitative measures you need to reach to support your objective. Key results are not tasks. They are signs and metrics that place you on the right track. Focus on only one objective and attach no more than three key results to reach each quarter. Unite the company around them, and let the results define your success.</p>
<p>
	Do fewer things and do them better:</p>
<ul>
	<li>
		Meet each week with your team to review if the group is taking care of what matters.</li>
	<li>
		Schedule how you&#39;ll meet your goals, and help teams prepare for what you are doing.</li>
	<li>
		Build dedication to goals and the team.</li>
	<li>
		Celebrate on Fridays with demos and check-ins. Let teams share their progress, from business development and sales to design and engineering.</li>
	<li>
		Communicate your goal and the OKRs each week with team status emails.</li>
</ul>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-06-24T14:17:31+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Aviva Rosenstein&#39;s Preview: Making UX Work with Agile Scrum Teams</p>]]></title>
      <link>https://aycl.uie.com/blog/rosenstein_preview_scrum</link>
      <guid>https://aycl.uie.com/blog/rosenstein_preview_scrum#When:13:25:19Z</guid>
      <description><![CDATA[<p>
	Aviva Rosenstein will show you how to clarify roles and responsibilities, and more effectively track and estimate UX work. You&rsquo;ll also hear case studies of companies that brought teams together to work more collaboratively, iteratively, and harmoniously in an Agile process.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/123206590?color=ab3232&amp;title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	If your product discussions feel more like territorial battles than progressive UX design, you&#39;ll want your team watching <a href="https://aycl.uie.com/virtual_seminars/making_ux_work_with_agile_scrum_teams">this seminar</a>.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-06-21T13:25:19+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Bruce McCarthy&#39;s Preview: Navigate Product Roadmap Roadblocks - The Dirty Dozen</p>]]></title>
      <link>https://aycl.uie.com/blog/mccarthy_preview_dirty_dozen</link>
      <guid>https://aycl.uie.com/blog/mccarthy_preview_dirty_dozen#When:12:02:34Z</guid>
      <description><![CDATA[<p>
	In this expanded version of <a href="http://aycl.uie.com/virtual_seminars/roadmap_roadblocks_the_dirty_dozen">the presentation</a> voted most informative at ProductCamp DC 2014, Bruce McCarthy explores 12 common roadmap roadblocks and their sensible solutions.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/123231968?color=ab3232&amp;title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	If your progress journey has been slow and rough, spend an hour with Bruce and get the insight you need to clear the way.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-06-14T12:02:34+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	What the Marshmallow Challenge Can Teach You About Co-Design</p>]]></title>
      <link>https://aycl.uie.com/blog/what_the_marshmallow_challenge_can_teach_you_about_co_design</link>
      <guid>https://aycl.uie.com/blog/what_the_marshmallow_challenge_can_teach_you_about_co_design#When:14:35:30Z</guid>
      <description><![CDATA[<p>
	We&rsquo;ve all sat through our share of interminable, unproductive meetings. If we&rsquo;re lucky, we&rsquo;ve also experienced the opposite, meetings where our team is completely in synch and getting things done.</p>
<p>
	According to Kevin Hoffman, the difference between those two types of meetings is the ability to practice what he calls co-design. Co-design can happen whether you&rsquo;re working remotely or in the same physical space. What matters is that your team is thinking and functioning collaboratively.</p>
<p>
	Kevin uses The Marshmallow Challenge to demonstrate the power of co-design. The challenge involves building a freestanding tower out of uncooked pasta that can bear the weight of a marshmallow.</p>
<p>
	In his challenges, the winning teams are the ones that exhibit the key facets of co-design: jump in, take risks, learn from failures, consider the input and perspectives of everyone on the team, and work as fast as they can to build the &ldquo;minimum viable product.&rdquo;</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-06-09T14:35:30+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Josh Seiden&#39;s Preview: Lean UX for Enterprise</p>]]></title>
      <link>https://aycl.uie.com/blog/seiden_preview_enterprise</link>
      <guid>https://aycl.uie.com/blog/seiden_preview_enterprise#When:13:15:24Z</guid>
      <description><![CDATA[<p>
	In this seminar, Josh Seiden shows you that <a href="http://aycl.uie.com/virtual_seminars/lean_enterprise">Lean UX</a> does scale, and can be just as effective in those larger organizations. Attend this seminar and be sure your work is making a difference.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/123233521?color=ab3232&amp;title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	Josh Seiden will show you how to apply <a href="http://aycl.uie.com/virtual_seminars/lean_enterprise">Lean UX</a> in organizations of any size.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-06-07T13:15:24+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Jonathon Colman&#39;s Preview: Designing Content for Product Experiences</p>]]></title>
      <link>https://aycl.uie.com/blog/colman_preview_content</link>
      <guid>https://aycl.uie.com/blog/colman_preview_content#When:14:43:50Z</guid>
      <description><![CDATA[<p>
	In this seminar, Jonathon Colman shares a framework that anyone can use to build useful, usable content experiences for products. You&#39;ll learn the principles of content strategy for interfaces by looking at several real-world examples.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/123239131?color=ab3232&amp;title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	If you want to learn how to build better product experiences, this seminar is for you.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-05-31T14:43:50+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Forming A Relationship With Forms</p>]]></title>
      <link>https://aycl.uie.com/blog/forming_a_relationship_with_forms</link>
      <guid>https://aycl.uie.com/blog/forming_a_relationship_with_forms#When:15:33:32Z</guid>
      <description><![CDATA[<p>
	With a little care and some tough love, you can improve the form completion rates on your site. You might even make them&nbsp;fun.</p>
<p>
	How? Start by humanizing the language in your forms. Approach the content as a conversation you would like to have with your audience, and use language they would&nbsp;use.</p>
<p>
	Eliminate the clutter and noise of multiple fields and focus your user&rsquo;s attention on the information you need to gather. Make every field fight for its&nbsp;existence.</p>
<p>
	This can be hard, as forms often represent an amalgamation of &ldquo;asks&rdquo; across an organization. You&rsquo;ll need to fight the good fight and argue for clarity, precision, and laser-like focus. Pare-down fields to the bare minimum and remove anything that isn&rsquo;t&nbsp;required.</p>
<p>
	Make sure it&rsquo;s clear to users what they need to be doing, and why it benefits them to share their information with&nbsp;you.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-05-27T15:33:32+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Chris Risdon&#39;s Preview: Orchestrating Experiences - Strategy &amp; Design for Complex Product Ecosystems</p>]]></title>
      <link>https://aycl.uie.com/blog/risdon_preview_orchestrating_experiences</link>
      <guid>https://aycl.uie.com/blog/risdon_preview_orchestrating_experiences#When:13:01:38Z</guid>
      <description><![CDATA[<p>
	Design challenges are becoming more complex as services are more interconnected across channels both digital and physical&mdash;and more importantly across time and space. In <a href="http://aycl.uie.com/virtual_seminars/orchestrating_experiences">this seminar</a>, Chris Risdon shows us how to make sense of all the moving parts of this increasingly complex system. Discover how to unite customer experience, service design, and user experience teams for a holistic approach.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/123240641?color=ab3232&amp;title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	If you want to design less for features and screens and more for holistic experiences, <a href="http://aycl.uie.com/virtual_seminars/orchestrating_experiences">this seminar</a> is for you.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-05-24T13:01:38+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Identifying UX Talent</p>]]></title>
      <link>https://aycl.uie.com/blog/identifying_ux_talent</link>
      <guid>https://aycl.uie.com/blog/identifying_ux_talent#When:15:10:16Z</guid>
      <description><![CDATA[<p>
	How do you find and mentor user experience talent either within your design team or while interviewing candidates? What will make the next generation of UX All-Stars? Fred Beecher has some tips.</p>
<p>
	Fred believes UX professionals possess four traits that make them good at what they do. These aren&rsquo;t the kind of traits you find in actual designs. These traits are reflected in the designer&rsquo;s approach to work, what motivates them, and the way that they think.</p>
<p>
	Fred suggests we look for the following in UX design candidates:</p>
<ul>
	<li>
		Is this person intrinsically motivated?</li>
	<li>
		Are they people-centered? A good designer always has the user in mind.</li>
	<li>
		Are they curious, specifically about technology and people?</li>
	<li>
		Do they have thick skin to handle critical feedback?</li>
</ul>
<p>
	Even the most talented UX designers make mistakes, but the best of them know that mistakes can come with the territory and it&rsquo;s our desire to remain curious, accept criticism, and move forward, using the methods we have at hand to improve our work.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-05-20T15:10:16+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Josh Clark&#39;s Preview: Designing Interactions Between Devices</p>]]></title>
      <link>https://aycl.uie.com/blog/clark_preview_between_devices</link>
      <guid>https://aycl.uie.com/blog/clark_preview_between_devices#When:12:09:59Z</guid>
      <description><![CDATA[<p>
	Imagine moving effortlessly from <a href="http://aycl.uie.com/virtual_seminars/beyond_mobile">device to device</a> without interruption, throwing content from one to another, or shaking a transaction from your phone to your laptop. The technology we need to build tomorrow&#39;s interactions is already here in our pockets, on our desks, and in our homes.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/123242431?color=ab3232&amp;title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	Step away from desktop and mobile screens and explore the ever-expanding world of off-screen digital interactions. A world that sets users free from the "tyranny of the screen" and pushes the limits of what we think is possible.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-05-17T12:09:59+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Defining The User Life Cycle: A Team Exercise</p>]]></title>
      <link>https://aycl.uie.com/blog/defining_the_user_life_cycle_a_team_exercise</link>
      <guid>https://aycl.uie.com/blog/defining_the_user_life_cycle_a_team_exercise#When:16:23:54Z</guid>
      <description><![CDATA[<p>
	This exercise will help teams develop a shared understanding of their product&rsquo;s purpose, and the phases of the user life&nbsp;cycle.</p>
<p>
	Ask everyone on the team to answer each of the following six questions&mdash;quietly&mdash; on individual sticky notes. If they don&rsquo;t know the answers, challenge them to get&nbsp;creative.</p>
<ol>
	<li>
		<strong>Awareness&#8203;: </strong>How will people hear about your&nbsp;product?</li>
	<li>
		<strong>Education&#8203;: </strong>How will people learn what your product&nbsp;does?</li>
	<li>
		<strong>Engagement&#8203;: </strong>How will you predict a visitor will become&nbsp;active?</li>
	<li>
		<strong>Conversion&#8203;: </strong>How will you get contact data from&nbsp;visitors?</li>
	<li>
		<strong>Revenue&#8203;: </strong>How will you make&nbsp;money?</li>
	<li>
		<strong>Recurrence&#8203;: </strong>What makes someone a repeated&nbsp;user?</li>
</ol>
<p>
	When they are finished, have the team place their notes on the whiteboard under each category. Arrange the order of the categories as they relate to the user journeys of your target audience groups. While all of your users won&rsquo;t make it through the life cycle as you&rsquo;ve defined it, quantitative metrics will help you identify where they are getting&nbsp;stuck.</p>
<p>
	adapted from&nbsp;&ldquo;<a href="https://aycl.uie.com/virtual_seminars/pmux_planning_your_users_path_together">Planning Your User&rsquo;s Path Together,</a>&rdquo; a virtual seminar by Laura&nbsp;Klein.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-05-13T16:23:54+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Cyd Harrell&#39;s Preview: Mobile Research Techniques - Beyond the Basics</p>]]></title>
      <link>https://aycl.uie.com/blog/harrell_preview_mobile_research</link>
      <guid>https://aycl.uie.com/blog/harrell_preview_mobile_research#When:12:35:44Z</guid>
      <description><![CDATA[<p>
	Cyd Harrell has the insider&#39;s scoop on how to design and execute <a href="http://aycl.uie.com/virtual_seminars/mobile_research_techniques">mobile research</a> that gets you the most usable data for your money&mdash;in the lab or out in the field. Great mobile research gets you more than just the A&#39;s to your Q&#39;s. It tells you whether the site, app, or product you&#39;re building will actually solve the real-life problems your users&nbsp;face.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="https://player.vimeo.com/video/83717276?color=61a9ca&amp;title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	If you&rsquo;ve got the basics down, but want to uplevel your <a href="http://aycl.uie.com/virtual_seminars/mobile_research_techniques">mobile research</a>, spend an hour with Cyd Harrell and you&rsquo;ll be well on your&nbsp;way.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-05-10T12:35:44+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Grow Your Own (UX talent)</p>]]></title>
      <link>https://aycl.uie.com/blog/grow_your_own_ux_talent</link>
      <guid>https://aycl.uie.com/blog/grow_your_own_ux_talent#When:13:56:32Z</guid>
      <description><![CDATA[<p>
	Demand for UX talent is huge. You can wait around for the supply to catch up, or you can be proactive and play Sensei to the next generation of UX unicorns. But now that everyone wants to tack &ldquo;UX&rdquo; onto their job title, how can you separate the wannabe&rsquo;s from the gonna-be&rsquo;s?</p>
<p>
	Fred Beecher , who nurtures fledgling UX designers at The Nerdery, recommends looking for folks who are:</p>
<p>
	<strong>Intrinsically motivated:</strong> These folks are dying to break into UX. They seek you out. By email. At conferences. During the work day. They&rsquo;re always hanging around, asking questions, and showing an interest in the UX team&rsquo;s work. They read books about it and participate in community on their own. They&rsquo;re going to pursue their UX dreams, with or without you.</p>
<p>
	<strong>People-centered:</strong> They understand that great design solves users&rsquo; problems, so they seek input and feedback from people at every stage of the process. They&rsquo;re sensitive to the needs of all of their users and stakeholders, and they balance them judiciously.</p>
<p>
	<strong>Curious:</strong> Great UX&rsquo;ers are full of questions. &ldquo;What if we tried it this way instead?&rdquo; &ldquo;Wouldn&rsquo;t it be cool if we could use X to solve for Y?&rdquo; &ldquo;Why isn&rsquo;t this working?&rdquo; They&rsquo;re curious about people, about technology, and about how to bring them together to make life less frustrating.</p>
<p>
	<strong>Criticism-tolerant:</strong> Learning a new skills usually involves a decent number of fails and misfires. You want someone who can take criticism without being defensive. Someone who see negative feedback as a tool to make the work better.</p>
<p>
	adapted from <a href="http://aycl.uie.com/virtual_seminars/teaching_UX">&ldquo;Teaching UX,&rdquo; a Virtual Seminar by Fred Beecher.</a></p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-05-06T13:56:32+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Christina Wodtke&#39;s Preview: Mapping Your Success with Objectives and Key Results</p>]]></title>
      <link>https://aycl.uie.com/blog/wodtke_preview_okr</link>
      <guid>https://aycl.uie.com/blog/wodtke_preview_okr#When:18:30:16Z</guid>
      <description><![CDATA[<p>
	You can fail from lack of trying or you can fail trying to make big things happen. When failures come with hard work and learning&mdash;they&#39;re the kind worth celebrating. Christina Wodtke has been using <a href="http://aycl.uie.com/virtual_seminars/mapping_a_sustainable_course_to_success_with_objectives_key_results">Objectives and Key Results (OKRs) </a>to build teams that enjoy a shared purpose and phenomenal success.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/123337398?color=ab3232&amp;title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	<a href="http://aycl.uie.com/virtual_seminars/mapping_a_sustainable_course_to_success_with_objectives_key_results">Objectives and Key Results</a> is a system that causes little disruption and has a huge positive impact. OKRs were developed by Intel and adopted by Google, and are currently utilized by a growing number of successful Silicon Valley companies. It&rsquo;s your turn!</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-05-03T18:30:16+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Bruce McCarthy&#39;s Preview: Lean Roadmapping - Where Product Management &amp; UX Meet</p>]]></title>
      <link>https://aycl.uie.com/blog/mccarthy_preview_lean_roadmapping</link>
      <guid>https://aycl.uie.com/blog/mccarthy_preview_lean_roadmapping#When:16:08:41Z</guid>
      <description><![CDATA[<p>
	Bruce McCarthy delves into big-picture business goals and fast, low-risk ways to test ideas--such as prototyping--that might achieve your goals. After all, <a href="http://aycl.uie.com/virtual_seminars/the_product_roadmap_where_product_management_and_ux_meet">there&rsquo;s no quicker way to learn</a> if you&rsquo;ve got a winner than to show something to a customer and ask them if it solves their problem.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/123338974?color=ab3232&amp;title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	If you feel like you&rsquo;re being asked for an endless list of features--or designing those features without the context of &ldquo;why,&rdquo; then <a href="http://aycl.uie.com/virtual_seminars/the_product_roadmap_where_product_management_and_ux_meet">watch Bruce&rsquo;s seminar</a>.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-04-26T16:08:41+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Rethinking the Role of the Intranet</p>]]></title>
      <link>https://aycl.uie.com/blog/rethinking_the_role_of_the_intranet</link>
      <guid>https://aycl.uie.com/blog/rethinking_the_role_of_the_intranet#When:14:22:08Z</guid>
      <description><![CDATA[<p>
	Intranets have five purposes: Content, communication, collaboration, culture, and activity. At their worst, they&rsquo;re cluttered &ldquo;employee bulletin boards.&rdquo; At their best, they&rsquo;re well-organized compendia of information &mdash; tools that boost connection and collaboration, linking people, insights, and experience.</p>
<p>
	Intranet teams should focus on delivering business value. Organizations are made of people who work with other people. So maybe content isn&#39;t king -- maybe people are king. Don&rsquo;t just give your people a static repository of news, forms, policies, and procedures. Make your intranet an essential part of their day-to-day work life. Make it integral to getting the job done.</p>
<p>
	Your intranet has to serve your business. Defining that core business is your first step. Then, sit down with stakeholders and ask, &ldquo;What does our intranet need to be? What key activities does it have to support? How can we help the people who do the actual work to work together?&rdquo;</p>
<p>
	adapted from <a href="http://aycl.uie.com/virtual_seminars/bringing_order_to_your_intranet">&ldquo;Bringing Order to Your Intranet</a>,&rdquo; a Virtual Seminar by James Robertson</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-04-22T14:22:08+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Ben Callahan&#39;s Preview: Responsive Workflows - Because There&rsquo;s No Such Thing as a Perfect Process</p>]]></title>
      <link>https://aycl.uie.com/blog/callahan_preview_responsive_workflows</link>
      <guid>https://aycl.uie.com/blog/callahan_preview_responsive_workflows#When:18:10:46Z</guid>
      <description><![CDATA[<p>
	<a href="http://aycl.uie.com/virtual_seminars/responsive_workflows_because_theres_no_such_thing_as_a_perfect_process">Listen to Ben Callahan</a> to hear his tips and techniques&mdash;from giving and receiving design critiques to pitching ideas before they&rsquo;re fully baked&mdash;to establish a responsive workflow that&rsquo;s focused on the end product. You&rsquo;ll learn to bridge communication gaps, establish clear design goals, and build trust between management and project teams.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/123340380?color=ab3232&amp;title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	If you feel like you&rsquo;re in an endless cycle of making design deliverables and sitting in exhausting meetings, then <a href="http://aycl.uie.com/virtual_seminars/responsive_workflows_because_theres_no_such_thing_as_a_perfect_process">it&rsquo;s time to get responsive with Ben</a>.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-04-19T18:10:46+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Is the &ldquo;Tool Du Jour&rdquo; the Right Tool for the Job?</p>]]></title>
      <link>https://aycl.uie.com/blog/is_the_tool_du_jour_the_right_tool_for_the_job</link>
      <guid>https://aycl.uie.com/blog/is_the_tool_du_jour_the_right_tool_for_the_job#When:15:11:38Z</guid>
      <description><![CDATA[<p>
	How many times have you gone to a conference and come home with a shiny new research tool you&rsquo;re just dying to use? It might be the newest tool in your box but that doesn&rsquo;t make it the right one for the job. And, you might actually be using the wrong toolbox altogether.</p>
<p>
	Most user research is Qualitative, Evaluative, and Solution-framed.</p>
<ul>
	<li>
		We look at why users do certain things, taking note of patterns, regularity, and differences.</li>
	<li>
		We look at how well things are working, whether or not they&rsquo;re supporting the needs of our users.</li>
	<li>
		We ask questions about offerings and solutions that already exist.</li>
</ul>
<p>
	Coming at your user research from a different perspective may yield richer insights.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-04-15T15:11:38+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Watch Noah Iliinsky&#39;s Preview: Designing Infographics &amp; Data Visualizations</p>]]></title>
      <link>https://aycl.uie.com/blog/iliinsky_preview_infographics</link>
      <guid>https://aycl.uie.com/blog/iliinsky_preview_infographics#When:19:14:42Z</guid>
      <description><![CDATA[<p>
	<a href="https://aycl.uie.com/virtual_seminars/designing_infographics_data_visualizations">In this seminar</a>, Noah Iliinsky helps you identify the value in your data and showcase it through user-friendly designs tailored to your audience. Draw from the science of cognitive perception to make design decisions based on user behavior.</p>
<p>
	<iframe allowfullscreen="" frameborder="0" height="275" mozallowfullscreen="" src="https://player.vimeo.com/video/124219075?color=ab3232&amp;title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="500"></iframe></p>
<p>
	Ever wish someone could teach you best practices for data visualizations so you could talk about them with your organization? <a href="https://aycl.uie.com/virtual_seminars/designing_infographics_data_visualizations">Watch Noah&#39;s recording</a>.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-04-12T19:14:42+00:00</dc:date>
    </item>

    <item>
      <title><![CDATA[<p>
	Avoid Design Disasters with Lean UX</p>]]></title>
      <link>https://aycl.uie.com/blog/avoid_design_disasters_with_lean_ux1</link>
      <guid>https://aycl.uie.com/blog/avoid_design_disasters_with_lean_ux1#When:14:39:12Z</guid>
      <description><![CDATA[<p>
	Startups come and startups go. But have you ever stopped to think about why they go, why they weren&rsquo;t successful enough to stick around? &ldquo;The vast majority of projects fail not because people couldn&rsquo;t build a great product using the latest technology. They failed because we built something nobody wanted,&rdquo; says Will Evans.</p>
<p>
	Lean UX is the perfect disaster-avoidance technique.</p>
<ul>
	<li>
		You start with one customer&mdash;your end user.</li>
	<li>
		You do your research and figure out the number one problem they have with your product or service.</li>
	<li>
		You take a guess at what you could do to solve that problem.</li>
	<li>
		You run your &ldquo;hypothesis&rdquo; through the &ldquo;think, make, check&rdquo; cycle to see if your guess was right.</li>
</ul>
<p>
	If it was, congratulate yourself. If it wasn&rsquo;t, go back and start over.</p>]]></description>
      <dc:subject></dc:subject>
      <dc:date>2016-04-08T14:39:12+00:00</dc:date>
    </item>


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