Interaction Design

79 seminars, 44 instructors, and you.

Users and organizations both want immersive experiences. Helping them achieve that is where you come in. Find out which tools and techniques leading designers have used to create delightful interactions -- whether via a click of the mouse or a tap of the finger.

Headshot of Jim Kalbach
Jim Kalbach

Building Consensus by Mapping Experiences

You’ll learn…

  • Get practical advice on how mapping experiences can lead to strategic conversations in your organization
  • Learn specific techniques that you can use to facilitate design conversations with business leaders
  • Gain advice on how to leverage your design skills to influence business strategy and change organizations
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RECORDED LIVE AT UX Immersion: Interactions 2017
Headshot of Hagan Rivers
Hagan Rivers

Elephant in a Teapot: Enterprise Apps on Small Screens

You’ll learn…

  • Understand the value of a library of design patterns that will help you take large components like tables, searching, filtering, and forms to smaller spaces
  • Get patterns in your design process that can help you develop and refine your ideas
  • Learn how to apply an understanding of user tasks and behaviors to your application designs
  • Discover where small screens surface what is most important, while larger ones define a workspace
Topics:

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RECORDED LIVE AT UX Immersion: Interactions 2017
Headshot of Jeff Gothelf
Jeff Gothelf

Scaling Lean: Project, Program, Portfolio

You’ll learn…

  • Understand objectives and key results (OKRs) that keep the customer at the center of the conversation, at all levels of your organization
  • Get four principles to stay customer-centric and evidence-based as teams and companies grow
  • Learn how to lead growing teams who are interested in working in a Lean/Agile way
  • Discover why there is no silver bullet to scaling Lean/Agile practices
Topics:

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RECORDED LIVE AT UX Immersion: Interactions 2017
Headshot of Chris Noessel
Chris Noessel

Designing Agentive Technology: AI That Works for People

Advances in narrow artificial intelligence make possible agentive systems, which do things directly for their users in custom ways users want them done. (A simple example is an automatic pet feeder.) These technologies deliver on the promise of user-centered design more than ever before, but present fresh challenges in understanding their unique promises (say, time savings), pitfalls (say, risk of losing skills), and requirements (say, describing complex goals explicitly). Join Chris Noessel as he discusses this emerging practice, detailed in his forthcoming book Designing Agentive Technology: AI That Works for People, sharing lots of examples that bring it to life.

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Headshot of Liza  Kindred
Liza Kindred

Wearable tech: It's not what you wear, it's how you wear it

After a few years of frantic deployment of wearables, the hype has cooled and the reality is: most of those devices didn't tap the very real potential of wearable tech. Why do so many wearables suck, and how can we do better? Author and strategist Liza Kindred’s 20-year career in fashion and technology has explored both the challenges and benefits of (literally) weaving tech into our lives. She’ll offer a host of practical examples that illustrate an eye-opening framework of values to guide us in how we make and use new technology, with wearables as the lens.

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Headshot of Mike  Kuniavsky
Mike Kuniavsky

The UX of Predictive Behavior for the Internet of Things

This talk will lay out the challenges and point to some potential approaches for the user experience design of dynamic, adaptive, predictive devices (such as the Nest Thermostat, the Amazon Echo, the Edyn water monitor, etc.) that use machine learning to create predictive models of people and sensors. The Internet of Things promises that by analyzing data from many IoT devices our experience of the world becomes better and more efficient. The environment predicts our behavior, anticipates problems, and intercepts them before they occur. The notion is seductive: an espresso machine that starts a fresh latte as you’re thinking it’s a good time for coffee; office lights that dim when it’s sunny and power is cheap. However, we don’t have good examples for designing user experiences of predictive analytics. Attendees will see examples of several different systems and leave with a list of UX challenges to creating behavioral systems, along with potential approaches to addressing those challenges.

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Headshot of Giles Colborne
Giles Colborne

Designing Conversations

Is it true that the next generation of user interfaces are conversational interfaces? This presentation looks beyond the hype to examine why conversational interfaces offer new opportunities for swifter more satisfying interaction. It also shines a light on some of the pitfalls into which conversational interfaces can easily fall. It unpacks the psychology of human conversation and shows how you can turn this into design principles for more satisfying user experiences–whether you’re building a conversational user interface or a standard touch UI.

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Headshot of Carla  Diana
Carla Diana

Using Light, Sound and Motion in Your Design Palette

We are entering a time when automated, robotic products are becoming a day-to-day reality. The combination of affordable sensors, advances in robotics, and home network availability has enabled a new type of sophisticated smart object to enter our world in almost every aspect of daily life such as cooking, cleaning, entertainment, transportation, security and hygiene, to name a few. In this talk, product designer Carla Diana will provide a lively overview of the landscape of smart objects that exist today along with an exploration of the potential for new objects to be designed for the near future. She will discuss how holistic design methods using light, sound and motion can be used to build engaging product experiences that fully embrace the rich relationships among people, objects, and information. This talk will highlight ways to envision product experiences, followed by a discussion of design methodologies that can be used to explore and quickly iterate through ideas that arrive at human-centered concepts built around a specific product behaviors.

Topics:
Headshot of Amy Jo Kim
Amy Jo Kim

Turbocharge Your Product Design With Game Thinking

You’ll learn…

  • How to identify the right people to test early versions of your product
  • Ways to transform customer research insights into design-ready Job Stories
  • How to use 4-stage Customer Narratives to design experiences that evolve over time
  • Core Loops that build skills and promote learning for long term user engagement
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Headshot of Marc Rettig
Marc Rettig

Change the Story—and the Conversation

You’ll learn…

  • Why the right kind of conversations are the key to culture change
  • How to use “dialog interviews” to gain understanding and build relationships
  • How to gather teams with real legitimacy and affect your organization’s driving stories
  • How to reach consensus on what to make, what’s good, and where you’re going
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Headshot of Jenn Lukas
Jenn Lukas

Let’s Talk About Responsive Images and Performance

You’ll learn…

  • The role of performance and image size, and strategies to deal with them
  • How to approach art direction across screen sizes from content, design, and technological angles
  • Image formats—like SVG and WebM—to get the best performing image for each scenario
  • How to deliver assets and code samples for implementation on the web
Topics:
Headshot of Theresa Neil
Theresa Neil

Rethinking Mobile Tutorials

You’ll learn…

  • How to use five simple principles to build effective tutorials
  • Why sexy designs and feature-driven bells and whistles leave your users feeling unsatisfied and underserved
  • Why it’s futile to tack on a tutorial after the fact, and how to use terminology and statistics to sell stakeholders on effective designs right from the start
  • How to use “first time through” experiences to drive the overall voice and style of your app
Topics:
Headshot of Stephen Anderson
Stephen Anderson

The Architecture of Understanding

You’ll learn…

  • Context and Coordination—How do we design for experiences that span people, artifacts, and environments?
  • Connected Devices—Disruptive experiences will get devices and sensors to talk seamlessly to each other. What’s needed to design for these devices?
  • Interaction Techniques—What are interaction patterns universally present in GUIs, touchscreens, wearables, and whatever the future throws at us? And how do these interactions lead to understanding?
Topics:
Headshot of Luke Wroblewski
Luke Wroblewski

Screen Time: Multi-Device Design

You’ll learn…

  • Why understanding screens—their sizes, input types, and modes of use—is necessary before designing for them
  • Why awareness of big picture trends—like high resolution and widescreen—is important to content quality and layout
  • How to manage thorny issues like “the fold” using vertical media queries
  • How to account for multiple input types like mouse cursor, keyboard, and touch
  • How to take into account different user postures, viewing distances, and environments in your designs
Topics:
Headshot of Rachel Hinman
Rachel Hinman

The Mobile Frontier

You’ll learn…

  • How to think about and create experiences that span and scale across multiple devices
  • Where natural UIs go beyond what we can do with traditional graphical UIs
  • Ways to traverse the chasm between gestures and mouse-based interactions
  • Moving from efficiency and tasks towards providing a sense of comfort and connection
Topics:
Headshot of Bill Scott
Bill Scott

Designing Rich Interactive Experiences

You’ll learn…

  • Build smart user interfaces that are driven by content, controls, or data.
  • Break up IA while achieving seamless flows and intuitive interactivity.
  • Improve animations by focusing on what can be simplified rather than added.
  • Create meaningful experiences by using standard design patterns in elegant ways.
Topics:
Headshot of Robert Hoekman Jr.
Robert Hoekman Jr.

Web Anatomy: Effective Interaction Design with Frameworks

You’ll learn…

  • Identify, take apart, and use framework patterns, to easily create a usable design
  • Spot common frameworks, and make sure you have the necessary elements
  • Augment frameworks, to collect new and innovative approaches to complex design challenges
  • Quickly isolate areas where innovation will pay off to jump start your design process
Topics:
Headshot of Hagan Rivers
Hagan Rivers

Designing Better Navigation for Web Applications

You’ll learn…

  • Step back and see global navigation as a separate application with its own needs and constraints
  • Identify common mistakes in tab, menu, and tree-based navigation systems that you can avoid
  • Design liberating and powerful applications without designing global navigation first, leading to a better application design and a better global navigation design
  • Use Hub Diagrams to create an overview of your navigation system that works the way your users think
Topics:
Headshot of Jared Spool
Jared Spool

Galleries: The Hardest Working Pages on Your Site

You’ll learn…

  • Utilize the Scent of Information to ensure the user’s trigger words are present
  • Understand how galleries help users make confident choices
  • Identify the key elements that search result pages borrow from the average gallery (and what makes them different)
  • Use strategies for ordering links for easy findability. (Hint: Alphabetical order isn’t one of them!)
  • Know when images help and when they get in the way
  • Understand how dynamic Ajax elements can help or hinder a user finding what to click on
  • Take advantage of when users are scanning and when they are reading
Topics:
Headshot of Carolyn Snyder
Carolyn Snyder

Paper Prototyping: Streamlining the User-Centered Design Process

You’ll learn…

  • The importance of early feedback in the design process
  • How to create a paper prototype and who should be involved in the creation process
  • When it is most beneficial for your design team to use paper prototyping and what kinds of interfaces can be prototyped
  • When images help and when they get in the way
  • How paper prototyping is related to usability testing and what paper prototyping will and will not find when conducting a usability test
  • How to facilitate a paper prototype usability test, from room set-up to reporting test results
Topics:

Agile

1 instructor

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Ajax

1 instructor

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Critique

1 seminar

Newest: Sketching for Understanding

1 instructor

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CSS3

2 instructors

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Design

4 instructors

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Design Principles

5 seminars

Newest: Designing Conversations

5 instructors

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Design Tools

1 seminar

Newest: Practical Creativity

1 instructor

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Feedback

1 seminar

Newest: Shaping Behavior, By Design

1 instructor

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Form Design

2 instructors

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Iterating

3 seminars

Newest: Shaping Behavior, By Design

3 instructors

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JavaScript

2 seminars

Newest: Designing UIs with jQuery

2 instructors

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Layout

1 instructor

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Lean UX

2 instructors

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Micromoments

2 seminars

Newest: Dig into Tiny Design Details

2 instructors

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Onboarding

4 seminars

Newest: Onboarding for the Long Run

4 instructors

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Reviews

1 instructor

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Sketching

1 seminar

Newest: Sketching for Understanding

1 instructor

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Skills

2 instructors

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Surveys

1 seminar

Newest: Designing Effective Surveys

1 instructor

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Technologies

1 seminar

Newest: The Immobile Web

1 instructor

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Usability Testing

1 seminar

Newest: Shaping Behavior, by Design

1 instructor

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User Engagement

6 seminars

Newest: Friction, More or Less

6 instructors

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User Research

2 seminars

Newest: Onboarding for Behavior Change

2 instructors

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Users

1 seminar

Newest: Friction, More or Less

1 instructor

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UX Skills

2 seminars

Newest: Beyond the UX Tipping Point

2 instructors

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Visual Design

3 seminars

Newest: CSS3 for Everyone

3 instructors

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Voice & Tone

1 instructor

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