Design Process

49 seminars, 31 instructors, and you.

Great design teams strike a balance between independent exploration and group collaboration. Hear the methods leading design experts have used to expand their creative toolboxes, design stronger products, influence change, and work better with their peers.

Headshot of Jared Spool
Jared Spool

How Do We Design Designers?

You’ll learn to…

  • Why design students coming out of school don't know about responsive design or creating mobile apps
  • What's causing our self-taught hackers and C.S. grads having a tough time keeping up with the pace of technology innovation
  • Why our tendency to focus on skills alone isn’t sustainable
  • How we can start investing in the ways we create designers and fuel their growth
Topics:
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RECORDED LIVE AT UXIM 2014
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Adam Connor

Discuss Design Without Losing Your Mind

You’ll learn to…

  • Methods for doing critique, plus how it can make us better communicators
  • Tools for focusing and facilitating discussions, even with difficult people
  • A sense of where critique falls in your design process
  • Tips for shaping feedback into powerful design iterations
Topics:
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RECORDED LIVE AT UI 18
Headshot of Jeff Gothelf
Jeff Gothelf

Axe Requirements-driven Product Design

You’ll learn to…

  • The time/money/risk realities of typical requirements definition processes
  • How to recognize assumptions, then find the right solutions faster
  • Methods for translating your backlog of features to testable hypotheses
  • Ways to make cross-functional collaboration a part of your process
Topics:
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RECORDED LIVE AT UI 18
Headshot of Kevin Hoffman
Kevin Hoffman

Hold Meetings That Aren't Excruciating

You’ll learn to…

  • A starter kit to run better meetings about UX, design, research, and more
  • Methods for collaborating with on-site and distributed teams
  • Techniques to facilitate creative discussions and record emerging themes
  • Fun experiments that play off how our brains work with visuals
Topics:
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RECORDED LIVE AT UI 18
Headshot of Jared Spool
Jared Spool

It’s a Great Time To Be a UX Designer

There’s never been a better time to be a designer. After years of wishing we’d have the recognition and appreciation for the value we bring, we’re now highly sought after for our talents and skills. A growing number of organizations have seen success through great design, from Apple to Cirque de Soleil to the White House. Others now want to get the same results. The demand for great designers has never been better.

Yet, as the proverb says, "Be careful for what you wish for, lest it become true." Now that everyone expects us to deliver great things, are we ready? While we’re presented with more opportunities than ever, we also have increased challenges.

Topics:
Headshot of Jeff Patton
Jeff Patton

Story Mapping for UX Practitioners:
Tying Agile & UX Together

You’ll learn to…

  • How to build a story map—something you already use—from scratch
  • How to overcome the Agile dogma that often starts projects off on the wrong foot
  • Why the story mapping vocabulary can alleviate the lack of common understanding that comes with tying Agile & UX together
  • You can put this process in place for projects you’re working on right now
Topics:
Headshot of Nathan Curtis
Nathan Curtis

From PDFs to HTML Prototypes

You’ll learn to…

  • Understand how and when HTML prototypes can fit into your design process
  • Honestly assess your front-end coding skills and how you can progressively enrich your capabilities to make valuable contributions
  • Recognize what you really need to prototype, balance it against other artifacts you’re creating, and identify when you’re spinning out of control
  • Understand why in most successful projects, it’s not about the skills or deliverable, but about the process and collaboration with your teammates and stakeholders
Topics:
Headshot of Leah Buley
Leah Buley

Lean Methods for the UX Team of One

You’ll learn to…

  • Self-document. As you’re working, you’re also creating the pieces that you need for the deliverable. Nothing is created that can’t be shared and used.
  • Discourage time wasted on perfectionistic polishing of deliverables. Lowest fidelity necessary.
  • Understand where 20% of the work will bring 80% of the benefit. Designed to help you prioritize.
  • Understand that lean methods are those that do one thing at a time and do it well—answer a question, communicate a concept, establish a next step. Bite sized and with a purpose.
Topics:
Headshot of Jeff Patton
Jeff Patton

An Agile UX Primer

You’ll learn to…

  • Understand the meaning of "Agile"
  • Understand The Agile Manifesto - Where agility is a value system, more esthetic than process
  • Recognize the seven characteristics of successful Agile Development
  • Understand emerging common process life - Cycle and roles - The Customer, the Development Team, and The Coach
  • Turn a snowman into an onion - The basic anatomy of an Agile iteration
Topics:
Headshot of Jared Spool
Jared Spool

Testing Your Critiquing Skills: Site Navigation

You’ll learn to…

  • Encourage other team members to use critique to look at other on-going work
  • Use critique to encourage designers to become introspective and revisit underlying precepts of their design
  • Give great critique and encourage the designer to be receptive and engaged in the discussion, instead of being defensive and argumentative
Topics:
Headshot of Jared Spool
Jared Spool

Building Robust Personas in 30 Days or Less

When design teams take advantage of personas, they see faster development times and better quality products. The entire team is on the same page, resulting in designs that satisfy the actual needs of real users.

However, if you've never developed personas before, the task ahead can look daunting and overwhelming. But it doesn't have to be. Based on UIE's research into state-of-the-art development practices of today's most successful teams, you can learn the secrets to building robust personas in 30 days or less.

In this presentation, usability and design expert, Jared M. Spool, will walk through an easy-to-accomplish 30 day plan for developing your own persona-based scenarios. He'll tackle each of the four development stages: gathering the field research, analyzing the data, building the personas and their scenarios, and integrating the results into the development process. You'll learn how to be up and running with your own personas with only a small team and some easy-to-acquire resources.

Gathering the Field Research: Quality results from field research doesn't have to be complicated or time consuming. With the right preparation and an attentive team, you can quickly and easily collect valuable data in less than a week. Jared will show you how to decide how many folks to visit, who they should be, and how to prepare for meeting them. He'll talk about the best ways to collect information and how to best involve other team members.

Analyzing the Data: With a few simple techniques, we can quickly organize the seemingly chaotic field data into the coherent patterns we need to create our personas and their scenarios. Jared will demonstrate several techniques from the analysis toolkit, including pair-wise comparisons, KJ Analyses, and weighted charts. He'll show you quick and easy methods for sorting, organizing, and identifying the trends and insights you discovered in your study.

Building the Personas and Their Scenarios: By taking good notes and following a few simple steps, writing up the personas can be both fast and fun. Jared will show you how robust personas utilize the elements uncovered in the research and analysis, making their creation easily flow from your pen (or keyboard). Jared will walk through several effective techniques for readying your insights about your users and their needs.

Integrating Personas into the Development Process: The best teams have a ready-made plan as to how they'll infuse their newly created personas and scenarios directly into the existing development process. When integrated well, the personas and scenarios become an important tool for almost every part of the development process, helping ensure the product managers, developers, designers, writers, and quality folks are all measuring the design against the right standards. Jared will share techniques you can use immediately to introduce the personas, walk through the scenarios, and ensure they become fixture of your development process.

As with all of the UIE Virtual Seminars, you'll get a complete handout with plenty of examples and an opportunity to ask Jared those burning questions about how to do this well in your environment. And after this seminar, you'll have the tools in hand to build your own robust personas, in 30 days or less.

This seminar is for any designer, developer, usability professional, or project manager who wants to learn how to improve their design team's productivity with simple and proven techniques.

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Accessibility

1 instructor

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Content

1 seminar

Newest: Responsive Web Design Workflow

1 instructor

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Critique

2 instructors

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Design Skills

2 seminars

Newest: JQuery for UX Designers

2 instructors

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Design Studio

1 seminar

Newest: Discussing Design

1 instructor

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Experience Design

1 seminar

Newest: Mapping the User Experience

1 instructor

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Experience Mapping

1 seminar

Newest: Mapping the User Experience

1 instructor

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HTML5

2 seminars

Newest: Dissecting Design

2 instructors

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Interaction Design

2 seminars

Newest: Good Design Faster

2 instructors

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Interviewing

1 seminar

Newest: Get More From User Research

1 instructor

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JavaScript

1 seminar

Newest: Dissecting Design

1 instructor

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jQuery

1 seminar

Newest: JQuery for UX Designers

1 instructor

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Lean UX

3 instructors

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Mobile

4 instructors

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Remote Teams

1 seminar

Newest: Designing with Remote Teams

1 instructor

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Scenarios

2 seminars

Newest: Experience Leadership

1 instructor

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Sketching

4 instructors

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Storyboarding

3 seminars

Newest: Experience Leadership

2 instructors

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Strategy

1 seminar

Newest: Good Design Faster

1 instructor

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